Super Famicom

Here we have all the games in the Super Famicom Section.
Super Famicom
A Bit Special
Super Chinese World, Super Ultra Baseball and Hiryu no Ken Golden Fighter make up the three titles on Volume One. A good mix with sport covered by the baseball. Then there’s Super Chinese World jammed full of Chinese cultural references, or at least Chinese culture from a Japanese perspective, it can be pretty zany at times. And finally Golden Fighter is a fighting fit conversion of the one on one coin op bruiser with story mode and versus mode. Good blend of bare hand boxing and slight of hand weaponry making this a solid and entertaining package.
Super Famicom
A Bit Special
Fighters History, Joe & Mac 2 (aka Congo’s Caper) and Super Birdie Rush. So a good package of fighting, sport and platforming: a simple platforming romp to match the bright primary colours used to create the platforming, prehistoric world complete with pterodactyls and power ups. Yet data East have a certain coin op je ne sais quoi that shines through brightly bringing this game to life with a plethora of fun. Known in Japanese as Tatakae Genshijin 2. Subtitled Rookie no Bouken
Super Famicom
A Bit Special
A fine compilation of retro goodness from Retro Bit That includes the sublime Joe & Mac 3, the action puzzler Magical Drop 2 and the pool game Side Pocket. A good balance to the roster of titles, all well-presented in Data Easts arcade style. But more should be playing Joe & Mac 3, even on the platform dominated Super Famicom.
Super Famicom
Sports
A brilliant conversion of the Neo Geo classic that can be best recommended as a baseball game good enough even if you’re not interested in the sport. Various android competitors compete including a ‘Smash’ robot. A few no balls will see them ready to blow a gasket, but a well connected hit will bring all the ott celebrations you’d expect from an SNK design sports title.
Super Famicom
One on One Beat Em Up
Very fresh visual effects as pugilists are concocted from spheres keeping the action fast with the fighters suppleness. Despite all combatants being composed of spheres there are a good mix of fighters each with their own special moves such as the Bulls charge.
Super Famicom
Shoot Em Up
Highly imaginative vertically scrolling outer space blast with a nice, chunky feel to the sprites and bosses with good use of the hardware to produce fine backgrounds too. Very commendable.
Super Famicom
Platform
Play God and use your human representative to bring a bit of justice to the land using a massive sword in the side scrolling platform sections. Exquisitely realised with wondrously detailed environs and an aural experience that is simply divine. There are also Sim City style planning sections where you help the villagers rebuild a peaceful existance.
Super Famicom
Platform
Subtitled ‘Takahashi Meijin’. Old school platforming in all its springs, strawberry and skateboarding cliched brilliance.
Super Famicom
Platform
Whilst the gameplay is not too cerebral, the fluid animation must rank as some of Disney’s finest in a video game and rivals that of Prince of Persia. A real joy to behold as Aladdin uses his sword and a limited supply of apples to glide through the imaginative, well realised scenarios including the market, desert and castle.
Super Famicom
Simulation
Keeps up the fine look of Disney tie in titles as Alice wanders along through a side scrolling adventure as players manipulate the on screen hand in order to aid her progress through the weird and wonderful world.
Super Famicom
RPG
Sweet, sprite-based world with immense attention to detail including illumination from the crystal and wave effects, all accompanied by the stirring orchestral score.
Super Famicom
One on One Beat Em Up
Neo – Geo classic giving the SFC architecture a full body work out. Mana from heaven for old school 2D grapple fans. Pushes the hardware to near breaking point, and whilst in can’t quite match the mega memory cart and sprite handling capabilities of its Neo Geo counterpart, KAC have pulled out all the stops to at least give it a black eye and thick lip. Play as Ryo or Robert on their quest to rescue Yuri from the clutches of bad guys in South Town.
Super Famicom
Sports
F Zero style racer with a medley of psychedelic racers looking like a futuristic take on the Tetsuwan Atom series. The game positively zips along with plenty of colour used in the tracks as well as the racers outfits.
Super Famicom
Shoot Em Up
Few can forget the into the screen appeal of Axelay that has lost little of its lustre as the lava boss vents his wrath. Nor the ED209 robot boss capturing the 90s appeal of Robocop. But below the clever programming is a very solid shooter with as much polish on the gameplay as the graphical pizzazz.
Super Famicom
Sports
Horse racing simulator for the dedicated Super Famicom completists or those studying to be a book maker in Japan.
Super Famicom
Simulation
A curio game coming complete with adaptor to allow a Barcode battler to be hooked up to the game to bring useful power points to fights. The gameplay itself is a traditional battle sim with plenty of super deformed robots needing bringing down to size.
Super Famicom
Simulation
A curio game that requires an adaptor to allow a Barcode Battler to be hooked up to the game to bring useful power points to fights. The gameplay itself is a traditional battle sim with plenty of super deformed robots needing bringing down to size.
Super Famicom
Sports
Quite arsoter of characters to choose from from yound whippersnapper to seasoned bass vet before taking to the wee boat and venturing out into the lake. Sensors give a good idea as to where to cast off and then the view turns to the underwater camera and the challenge of bagging a bass worthy of bragging about back in the club house.
Super Famicom
One on One Beat Em Up
Based on the manga with a rather curt name and a boy who transforms into a warrior worthy of the name when kissed by his heart throb, B@stard is a one on one fighter where the pugilists match up to each other in mid-air giving plenty of freedom of movement and making the mode 7 architecture work overtime. The fighters don’t come into contact as much, more long range projectile assaults are the order of the day to live up to the title. Subtitled ‘Ankoku no Hakaishin.’
Super Famicom
Side Scrolling Beat Em Up
Always a treat to see a bit of effort go into a licensed title and Konami does justice to Gotham’s finest. Platform and Batmobile sections break up the beat em up pattern, but the fisticuffs are as enjoyable as a run in with catwoman as you hurle enemies through windows with the interactive backgrounds. Such attention to detail raises the level of licensed games especially when looking this good.
Super Famicom
One on One Beat Em Up
Conan style fight fest with plenty of swords, axes and scantily clad ladies to battle against. Sammy has a good arcade heritage and the mechanics see that it shines through here.
Super Famicom
Sports
Overhead perspective race title that simulates the real sport in the need for lightening fast reflexes and ideally a good memory of the the corners. Increases the tactical element by requiring pit stops and the overall presentation is as good as any race girl.
Super Famicom
Simulation
Beautifully drawn tactical RPG with metal hulks taking on mecha robots. Attains a real high graphical standard on the SFC. Switches to a boxing style perspective aswell as the isometric strategic part with player avatar.
Super Famicom
Sports
SD football at its finest with shrunken versions of Gundam and Kamen Rider nipping down the wing to use their super-human powers to rise like a canary and ripple the onion net. Plenty of futuristic stadiums to choose from.
Super Famicom
Sports
SD football at its finest with shrunken versions of Gundam and Kamen Rider nipping down the wing to use their super human powers to rise like a canary and ripple the onion net. Plenty of futuristic stadiums to choose from.
Super Famicom
Platform
Attains the Capcom level of polish as if Walt himself had been watching over the production. The imagination into the graphical effects sets the atmospheric powder keg off a treat such as with the lashing rain. And our beloved beast is a versatile creature ensuring the player soon warms to his dexterous manoeuvres.
Super Famicom
Platform
Attains the Capcom level of polish as if Walt himself had been watching over the production. The imagination into the graphical effects sets the atmospheric powder keg off a treat such as with the lashing rain. And our beloved beast is a versatile creature ensuring the player soon warms to his dexterous manoeuvres.
Super Famicom
Sports
Super Deformed style motorcycle game which outs the SFC through its Mode 7 paces. The screen is split to use a rear view from the top screen so players can prevent getting overtaken.
Super Famicom
Simulation
Genki would rather not be running around after the horses, chicken and sheep everyday in this farm management game. Still the prospect of golden eggs helped Genki out of bed at the break of dawn. Freedom to visit others in town. Miyamoto san would be proud. Highly original.
Super Famicom
Action
An inventive twist on the Bomberman World in the form of an action puzzler. The bombs move across the screen in formation and players must detonate them at the right time and target the right bomb in order to create a chain reaction and clear the stage. Quick thinking is a must.

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