Smashing little Capcom scrapper with silky roster of special moves as pugilists take on fellow robot fighters. Some tidy character designs as you might expect from Capcom with a giant skulled robot and simply a giant robot. Backgrounds make clever use of the hardware limitations to still conjure a futuristic feel, such as the robotic plans of the samurai armour in the temple level. Good use of combos too.
Captures the fun of taking print club pictures which dominated the arcades of Japan. Features can be tweaked in capturing a dream sticker. Also known as Purikura Club Pocket.
Clear the blocks from the screen by shooting them to extend their length and turn them into big squares. They then disappear in time for another wave descending down the screen.
Poor old carpenter Gensan just wants a simple life, but once again his fair lady has been kidnapped and he must battle robot rivals in a quiz format. Questions are a good chance for Japanese students with heavy use of Hiragana and are on the lines of “How many bones in the human body?” Thankfully the answers are multi choice.
Big, bold sprites allow the gender bending Takakhashi manga to come to life on the GameBoy. Plenty of exploring and a dash of fisticuffs in this fine conversion of the intriguing source material.
The name Rockman seems to more aptly convey the old school challenge the series presents and this version squeezes scintillating performance out of the GB. Yet it is more likely hardware restrictions such as found on the Famicom that led to the series gripping gameplay and tight play mechanics that launched a solid franchise. The gamers choice.
Super shrunk down versions of the Hiryu no Ken series fighters with caricature faces and over the top expressions. Not taking itself too seriously, SD Hiryu still manages to pull a few punches and fight its corner well with interesting backgrounds such as cityscapes with Big Ben all adding to the intriguing of the character roster of nineteen characters. Good, clean fighting fun.
Delightful discovering on the GB which transfers the series into a Zelda style action RPG with simply straightforward plot and a very pleasurable one it is too. Ninja fans will revel in the power ups that add to an already charming title.
Clever and cunning strategy is required to take down the opponent snake by encircling them and trapping them within the serpent’s body. Power ups and random mini snake attacks add to the variables and may distract from the best course of action.
A three quarter perspective version of football with nice touches such as the teams bowing to each other (and the ref) before the game. The play mechanics are smooth and the world teams look good.
Gamers of a certain vintage would have cut their teeth cleaning up Tamagotchi poo, petting them and feeding them. The journey to the GameBoy seems a natural progression.
Opens up the Tamagotchi world as players explore the town and meet more virtual pets that need feeding and teaching basic maths to grow up big and strong (and able to add up.)
Feed your virtual pet, give it medicine, shower it with praise, tell it off and play puzzles with it, not forgetting the odd poop that will need a scoop. Happy days are here again.
With the classic look of a Game & Watch title, this action platformer requires players to drop tactical bombs to give themselves some time to avoid the pursuit of the Tasmanian Tigers of the title. Perfectly suited to the small screen and a very enjoyable action title with some nice ditties such as Waltzing Matilda. Japanese title Tasmania Monogatari.
Great animation and an understanding of pushing the architecture just as much as it can handle. Impressively bold sprites and suitably bad bosses all set to the familiar Turtles tune.
Takara shows exactly why it was so at home with the GB’s humble architecture in this jaw crunching conversion of the arcade bad boy. Slickly animated, every character each moving seamlessly through their martial arts routine.
A rather neat puzzle title where shapes must be matched up in fours with the top score (and some fine visual pyrotechnics to celebrate) being reached via matching up all seventy two shapes. Different options on offer in terms of shapes to use for those spooked by the traditional stones.
Simplistic, yet beautifully clear sprite graphics ensure the gameplay is fluid as dank dungeons are explored with axes to chuck at adversaries. Captures the Ultima essence perfectly and is a very fitting addition to the series, despite the small screen origins.
Enchanting chip tunes draw the gamer into the cult Ultima world in this fine sequel that was overshadowed by Zelda at the time. Yet there is plenty of fine gameplay within its RPG dungeon’s walls to sing its praises from the highest of its castles’ towers.
Little known shoot em up in which players stand off against alien vessels and fire against each other in a futuristic, intergalactic duel. Travelling across the middle of the screen though is an asteroid belt that can absorb shots, or even deflect them back at your own vessel. Old school and proud of it.
Ticks all the boxes of a ten pin bowling game with a skill meter and angle chosen important in getting the strike. Nice celebration scenes to a strike and a good feel to the action, in a Japanese, international way!
Manipulate the pattern on tiles to either twist them or shift position in order to be able to clear the screen. Plenty of that magical Disney-esque, Nintendo presentation behind the devilish gameplay. Known as Yoshi no Panepon in Japanese.
Based on the massive anime series, this fighter takes on all comers with a fight tournament based on the anime. Excellent use of the license taking the intriguing characters of Yu Yu’s spooky world and almost bringing them to life in the fight arena with special moves and bonus levels.