Matching up the blocks of the jumbled up pictures with the superb styling of ninja family Nintama. The characterisation adds much to the melee and plenty of colour to the black and white proceedings.
Hardware appropriate graphical achievements and gameplay to match as the players penguin pecks platforms to negotiate a safe passage for the egg through the screens laden with traps and adversaries. A real gem in Sega’s crown that shows why it enjoyed the fine times ahead.
Makes ace use of the monochrome screen as players bound the platforms clearing away the Bero men baddies with a tactical comb or two in order to clear the level and progress. Much sort after due to being released in a collectable tin, as opposed to a card box.
Simply animated on screen action and appealing avatars convey the emotion of the simple yet at times frustrating game. A fine all round representation of the sport and a pleasure to whittle away long journeys.
The ancient Japanese game of shougi comes to the GameBoy. Capture your opponents pieces by jumping over them. But be sure to think ahead to become a true master.
Beautiful monochrome simplicity as Popeye takes down Bluto (helped by a can of spinach power up) then negotiates the mazes to rescue Olive Oyl. Fine use of the cherished license.
Smashing little Capcom scrapper with silky roster of special moves as pugilists take on fellow robot fighters. Some tidy character designs as you might expect from Capcom with a giant skulled robot and simply a giant robot. Backgrounds make clever use of the hardware limitations to still conjure a futuristic feel, such as the robotic plans of the samurai armour in the temple level. Good use of combos too.
Captures the fun of taking print club pictures which dominated the arcades of Japan. Features can be tweaked in capturing a dream sticker. Also known as Purikura Club Pocket.
Clear the blocks from the screen by shooting them to extend their length and turn them into big squares. They then disappear in time for another wave descending down the screen.
Poor old carpenter Gensan just wants a simple life, but once again his fair lady has been kidnapped and he must battle robot rivals in a quiz format. Questions are a good chance for Japanese students with heavy use of Hiragana and are on the lines of “How many bones in the human body?” Thankfully the answers are multi choice.
Big, bold sprites allow the gender bending Takakhashi manga to come to life on the GameBoy. Plenty of exploring and a dash of fisticuffs in this fine conversion of the intriguing source material.
The name Rockman seems to more aptly convey the old school challenge the series presents and this version squeezes scintillating performance out of the GB. Yet it is more likely hardware restrictions such as found on the Famicom that led to the series gripping gameplay and tight play mechanics that launched a solid franchise. The gamers choice.
Clever and cunning strategy is required to take down the opponent snake by encircling them and trapping them within the serpent’s body. Power ups and random mini snake attacks add to the variables and may distract from the best course of action.
A three quarter perspective version of football with nice touches such as the teams bowing to each other (and the ref) before the game. The play mechanics are smooth and the world teams look good.
Chirpy, cheery chip tunes and a suitably sized up Mario sprite make for a fine outing for Nintendo’s loveable mascot on the GameBoy. Using wings to gain extra distance on jumps, underwater sections, pipes – its all here and the wee man is in fine fettle.
Gamers of a certain vintage would have cut their teeth cleaning up Tamagotchi poo, petting them and feeding them. The journey to the GameBoy seems a natural progression.
Opens up the Tamagotchi world as players explore the town and meet more virtual pets that need feeding and teaching basic maths to grow up big and strong (and able to add up.)
Feed your virtual pet, give it medicine, shower it with praise, tell it off and play puzzles with it, not forgetting the odd poop that will need a scoop. Happy days are here again.
With the classic look of a Game & Watch title, this action platformer requires players to drop tactical bombs to give themselves some time to avoid the pursuit of the Tasmanian Tigers of the title. Perfectly suited to the small screen and a very enjoyable action title with some nice ditties such as Waltzing Matilda. Japanese title Tasmania Monogatari.
Great animation and an understanding of pushing the architecture just as much as it can handle. Impressively bold sprites and suitably bad bosses all set to the familiar Turtles tune.
Takara shows exactly why it was so at home with the GB’s humble architecture in this jaw crunching conversion of the arcade bad boy. Slickly animated, every character each moving seamlessly through their martial arts routine.
A rather neat puzzle title where shapes must be matched up in fours with the top score (and some fine visual pyrotechnics to celebrate) being reached via matching up all seventy two shapes. Different options on offer in terms of shapes to use for those spooked by the traditional stones.
Very popular and classy basketball based anime series which captures the raw emotion of the game and gives the GameBoy a good work out with very slickly animated characters from the much-cherished anime series.
Simplistic, yet beautifully clear sprite graphics ensure the gameplay is fluid as dank dungeons are explored with axes to chuck at adversaries. Captures the Ultima essence perfectly and is a very fitting addition to the series, despite the small screen origins.
Enchanting chip tunes draw the gamer into the cult Ultima world in this fine sequel that was overshadowed by Zelda at the time. Yet there is plenty of fine gameplay within its RPG dungeon’s walls to sing its praises from the highest of its castles’ towers.
Little known shoot em up in which players stand off against alien vessels and fire against each other in a futuristic, intergalactic duel. Travelling across the middle of the screen though is an asteroid belt that can absorb shots, or even deflect them back at your own vessel. Old school and proud of it.