New Games / New Stock

All our games in stock are listed here. The most recent games are listed at the top. Use the filter menu below to select your console if you need to narrow your search.

All games in stock. Use the menu to narrow your search.

Super Famicom
Shoot Em Up
Solid conversion of the coin – op with all the wonders of the seven seas contained in its mechanical marina. Darius shows why it has remained a classic shmup from the Taito stable of thoroughbreds.
Nintendo 64
A Bit Special
Long before Pokemon Go, N64 fans were using the Voice Recognition System to chat with Pikachu and enjoy a days fishing for Magikarp or planting in the garden. A great idea cleverly executed. Known as Pikachu Genki Dechuu in Japan.
Nintendo 64
Action
Bomberman freed from his maze confines and tossing bombs around like confetti to reveal hidden items or take down opponents. Players must negotiate the 3D courses utilising switches and other secrets to progress. Ambitious change in direction from Hudson and with a fine graphical look reminiscent of Mario 64 in parts.
Nintendo 64
Platform
Sorely missed from the Nintendo brand with Rare having attained near Big N standards in its games and especially with the tweaks of the sequel. The gaming is pure, the worlds are well realised (with plenty of play testing) and the multilayer mini games add a generous extra helping to the cauldron.
Nintendo 64
Action
Take on a wealth of weird and wonderful Pokemon Monsters from what looks like a GB Pocket Camera, a heap of sludge or a koi carp out of water. Players battle it out choosing their hand carefully to avoid ineffectual attacks within varied and imaginative arenas.
Nintendo 64
Puzzle
Puyo Puyo is Japanese onomatopoeia for something soft to touch, referring to the jelly like balls that fall from the sky to be aligned with similar colours in this saccharine soaked, kawaii puzzler.
Dreamcast
Sports
Whittle away a few peaceful hours on Lake Paradise trying to land a big bass renowned for their fighting ability. Tactical choice of lure is essential as you cajoule the bass to take the bait. Once you have a bite the line tension guage must be carefully monitored to stop the line from snapping. Arcade and DC original modes to select with the latter being far more forgiving than the arcade mode in which you must land sufficient weight within the time limit to you move on to the next stage. Failure to bag anything will leave you gutted.
Famicom Cart
One on One Beat Em Up
Kenshiro faces up to some mutant size bosses, as if living in a post-apocalypse wasn’t depressing enough. Delivers the tough battles and gritty settings of the source and famed anime, proving the Famicom is far from already dead.
Famicom Cart
RPG
The early potential of Square’s masterpiece realised in a superb piece of programming. Simple commands to attack, block, run or use an item but when he story is so skilfully woven it stands as a tapestry in RPG design. The airship allows players to take to the skies opening up the gaming universe allowing greater freedom without the trekking.
Super Famicom
One on One Beat Em Up
Often labelled a Street Fighter clone, World Heroes has far more to its repertoire to deserve being tagged as a mere wanabee of Capcoms Colossus. A fine roster of special moves from the fine ADK resume along with interesting button interpretation using length of press to determine power to get round the four button Neo Geo controller in the original incarnations. The rings can also be set alive with lethal traps in the Death Mode to ensure a lively bout with devious satisfaction to be had in finishing off an opponent, only to watch as they drift into the electric fence in slow motion.
Super Famicom
Action
Arcade smash converted very suavely to the Super Famicom losing none of the all action gameplay with swarms of enemy assailants nor lacking any of the over the top ‘Running Man’ presentation that sees competent play rewarded with prizes. The two stick control method of the arcade is replicated well with the direction pad for movement and the buttons for firing and it soon becomes second nature once practised a little. A right royal romp in two player mode.
Super Famicom
Action
Players fire up a grappling style hook to pop open larger balls to break them up into smaller balls which in turn must be popped to clear the stage. Ladders and blocks add to the equation as do adversary attacks. Delightful backgrounds from Thai temples to Chinese houses as players tour the globe.
Super Famicom
Platform
Stands on a podium (probably a bamboo pole) above its many platform peers on the SFC. A kung fu style hero battles all manner of Japanese folklore with one legged umbrella and Dharma dolls rolling around. The levels are very atmospheric with a blend of Kyoto temples and urban skyscrapers with some lovely Mode 7 and parallax effects. Clever, compact programming and a host of imaginative characters and the ability to level up as players defeat enemies. Bravo!
Super Famicom
Platform
A dream collaboration between Capcom and Disney that really came up trumps. Capcoms attention to detail more than matches Disneys demands and the gameplay is fluid and inventive with looks to kill. This initial instalment is actually harder to come by than the sequel.
Super Famicom
Action
Protect the house from the burglars trying to pilfer what they can by getting there first and using a bit of well directed force in this video game stake of the huge Hollywood smash. Kevin leaps around the house with plenty of well placed platforms to obtain hard to reach items.
Super Famicom
RPG
Visually a real feast for the eyes and aurally exquisite, full of raw emotion and soothing scores. Uematsu san deserves a Knighthood for getting the SFC sound chip to jump through hoops. The storyline is a real roller coaster: the highest tribute is the degree of attachment to the characters you feel. Known as Final Fantasy III in the West.
Super Famicom
RPG
Very collectable box art with this Japanese release, especially as the series has gone on to grow in popularity. Although it could be argued the series never attained as many HP as it did in the Super Famicom glory days. The innocence of the sprite graphics pulls on the heart strings during the masterfully crafted story’s execution. Known as Final Fantasy II in the West as parts two and three hadn’t received an English language translation. The American version was censored for some reason.
Super Famicom
Side Scrolling Beat Em Up
Thankfully Capcom’s arcade power house reinstates the simultaneous two player option. Only Mayor and former wrestler Haggar of the playable characters from the original survives the chop: swordsman Carlos and Maki are drafted in to add a bit of ying to the series’ yang. The urban bronx feel of the original has also been shifted to a more global perspective, but thankfully gameplay remains just as sweet as ever on the trail of those Mad Gear punks.
Super Famicom
Sports
Super Deformed style motorcycle game which outs the SFC through its Mode 7 paces. The screen is split to use a rear view from the top screen so players can prevent getting overtaken.
Super Famicom
RPG
Secret of Mana inspired RPG with plenty to commend it in its own right such as the action based combat. Unusually allows co-operative two player exploring and the game engine is tailored towards having a partner to battle alongside
Famicom Cart
Shoot Em Up
A fine blast in the Fantasy Zone style as players pilot their vessel (looking very much like an Opa Opa) in the horizontally scrolling shooting levels. Unusually the ship has stats like in a good RPG and the levels can be boosted by handing over some hard earned currency to the friendly shopkeeper who seems more than willing to assist.

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