New Games / New Stock
All our games in stock are listed here. The most recent games are listed at the top. Use the filter menu below to select your console if you need to narrow your search.
All games in stock. Use the menu to narrow your search.
Gamecube
Sports
The bright lights reflect on the court as the players pumps squeak away to accompany the authentic commentary and swift end to end action.
Gamecube
Action
With a full complement of the series totalling twenty characters, Bandai has pushed the boat out to bring the full on anime to life. Plenty of fisticuffs as fans would expect when such a spontaneously combustible crowd are confined together. Controls are simplistic making this one not only for the joypad dexterous. Initial story mode play is required to unlock a lot of the many stages with frequent special requirements to complete a story mode level, such as within the time limit. Mini games are fun to enjoy too with challenges such as sneaking into a building unnoticed or collecting stolen sweets plus multiplayer varieties aswell. Also known as Zatch Bell Mamodo Fury.
Sega Saturn
RPG
Sample of the Devil Summoners Soul Hackers and Ronde releases from Atlus on the Saturn. One for the collectors wishing to flesh out the fine structural skeleton of the Saturn.
Mega Drive
Sports
Instantly recognisable due to using commentators to add that extra bit of Super Bowl razzmatazz to the presentation. Plenty of different moves to select for the offence mainly variations on the theme of short pass, long pass, battling through the middle or nipping round the outside. Became a real MD classic, especially in North America.
Sega Saturn
Simulation
Search the spooky mansion for the evil spirit. With plenty of ghouls to meet along the way. Gameplay involves drifting around the spooky mansion with its high ceilings trying to discover the grim secret behind the death of the Mansion’s owner. Yet as in most Japanese spooky stories there is a twist in the tale. Also known as Shinsetsu Yume Miyakata.
Super Famicom
Simulation
Bullfrogs baby blending an accessible interface with incredible attention to detail. Genki struggles to consider the complexity of the algorithms that must be going on as every little tweak such as to the transport system seems to have a knock on effect. The appearance of Sonic ensures it doesn’t take itself too seriously.
Super Famicom
RPG
Improves the visuals of Secret of the Mana to an exquisite standard whilst tidying up the AI of party members to make group movement more responsive. And that party can be made up of your standard RPG fare members but may also include imaginative additions such as a werewolf or Amazonian native. Mind you the whole gaming world is teeming with creative creatures and intriguing comrades imploring you to delve deeper and discover more. Thankfully the real time battle system remains firmly intact as it certainly wasn’t broke.
Super Famicom
Shoot Em Up
Solid conversion of the coin – op with all the wonders of the seven seas contained in its mechanical marina. Darius shows why it has remained a classic shmup from the Taito stable of thoroughbreds.
Nintendo 64
A Bit Special
Long before Pokemon Go, N64 fans were using the Voice Recognition System to chat with Pikachu and enjoy a days fishing for Magikarp or planting in the garden. A great idea cleverly executed. Known as Pikachu Genki Dechuu in Japan.
Nintendo 64
Action
Bomberman freed from his maze confines and tossing bombs around like confetti to reveal hidden items or take down opponents. Players must negotiate the 3D courses utilising switches and other secrets to progress. Ambitious change in direction from Hudson and with a fine graphical look reminiscent of Mario 64 in parts.
Nintendo 64
Platform
Sorely missed from the Nintendo brand with Rare having attained near Big N standards in its games and especially with the tweaks of the sequel. The gaming is pure, the worlds are well realised (with plenty of play testing) and the multilayer mini games add a generous extra helping to the cauldron.
Nintendo 64
Action
Take on a wealth of weird and wonderful Pokemon Monsters from what looks like a GB Pocket Camera, a heap of sludge or a koi carp out of water. Players battle it out choosing their hand carefully to avoid ineffectual attacks within varied and imaginative arenas.
Nintendo 64
Puzzle
Puyo Puyo is Japanese onomatopoeia for something soft to touch, referring to the jelly like balls that fall from the sky to be aligned with similar colours in this saccharine soaked, kawaii puzzler.
Dreamcast
Sports
Whittle away a few peaceful hours on Lake Paradise trying to land a big bass renowned for their fighting ability. Tactical choice of lure is essential as you cajoule the bass to take the bait. Once you have a bite the line tension guage must be carefully monitored to stop the line from snapping. Arcade and DC original modes to select with the latter being far more forgiving than the arcade mode in which you must land sufficient weight within the time limit to you move on to the next stage. Failure to bag anything will leave you gutted.
Famicom Cart
One on One Beat Em Up
Kenshiro faces up to some mutant size bosses, as if living in a post-apocalypse wasn’t depressing enough. Delivers the tough battles and gritty settings of the source and famed anime, proving the Famicom is far from already dead.
Famicom Cart
RPG
The early potential of Square’s masterpiece realised in a superb piece of programming. Simple commands to attack, block, run or use an item but when he story is so skilfully woven it stands as a tapestry in RPG design. The airship allows players to take to the skies opening up the gaming universe allowing greater freedom without the trekking.
Super Famicom
One on One Beat Em Up
Often labelled a Street Fighter clone, World Heroes has far more to its repertoire to deserve being tagged as a mere wanabee of Capcoms Colossus. A fine roster of special moves from the fine ADK resume along with interesting button interpretation using length of press to determine power to get round the four button Neo Geo controller in the original incarnations. The rings can also be set alive with lethal traps in the Death Mode to ensure a lively bout with devious satisfaction to be had in finishing off an opponent, only to watch as they drift into the electric fence in slow motion.
Super Famicom
Action
Arcade smash converted very suavely to the Super Famicom losing none of the all action gameplay with swarms of enemy assailants nor lacking any of the over the top ‘Running Man’ presentation that sees competent play rewarded with prizes. The two stick control method of the arcade is replicated well with the direction pad for movement and the buttons for firing and it soon becomes second nature once practised a little. A right royal romp in two player mode.
Super Famicom
Action
Players fire up a grappling style hook to pop open larger balls to break them up into smaller balls which in turn must be popped to clear the stage. Ladders and blocks add to the equation as do adversary attacks. Delightful backgrounds from Thai temples to Chinese houses as players tour the globe.
Super Famicom
Platform
Stands on a podium (probably a bamboo pole) above its many platform peers on the SFC. A kung fu style hero battles all manner of Japanese folklore with one legged umbrella and Dharma dolls rolling around. The levels are very atmospheric with a blend of Kyoto temples and urban skyscrapers with some lovely Mode 7 and parallax effects. Clever, compact programming and a host of imaginative characters and the ability to level up as players defeat enemies. Bravo!
Super Famicom
Platform
A dream collaboration between Capcom and Disney that really came up trumps. Capcoms attention to detail more than matches Disneys demands and the gameplay is fluid and inventive with looks to kill. This initial instalment is actually harder to come by than the sequel.