Guide to one of the Super Famicom's finest hours that came so early in its life cycle and as inspirational as Yoshis Island that came so late. The control over Mario to swoop under seemingly inaccessible areas of the level made for some fine discoveries (and plenty of errors by misadventure.) This book helps keep players back on track.
Second hand. Japanese language. Light cover wear. Colouring to middle pages (crayon suspected!)