New Arrivals - Games & Hardware

All the latest games, hardware, figures, merchandise, gaming magazines etc that have recently arrived in store are here. Use the filter below to select your console and narrow your search

All new arrivals. Use the menu to narrow your search.

Dreamcast
Sports
Whittle away a few peaceful hours on Lake Paradise trying to land a big bass renowned for their fighting ability. Tactical choice of lure is essential as you cajoule the bass to take the bait. Once you have a bite the line tension guage must be carefully monitored to stop the line from snapping. Arcade and DC original modes to select with the latter being far more forgiving than the arcade mode in which you must land sufficient weight within the time limit to you move on to the next stage. Failure to bag anything will leave you gutted.
Famicom Cart
One on One Beat Em Up
Kenshiro faces up to some mutant size bosses, as if living in a post-apocalypse wasn’t depressing enough. Delivers the tough battles and gritty settings of the source and famed anime, proving the Famicom is far from already dead.
Famicom Cart
RPG
The early potential of Square’s masterpiece realised in a superb piece of programming. Simple commands to attack, block, run or use an item but when he story is so skilfully woven it stands as a tapestry in RPG design. The airship allows players to take to the skies opening up the gaming universe allowing greater freedom without the trekking.
Super Famicom
One on One Beat Em Up
Often labelled a Street Fighter clone, World Heroes has far more to its repertoire to deserve being tagged as a mere wanabee of Capcoms Colossus. A fine roster of special moves from the fine ADK resume along with interesting button interpretation using length of press to determine power to get round the four button Neo Geo controller in the original incarnations. The rings can also be set alive with lethal traps in the Death Mode to ensure a lively bout with devious satisfaction to be had in finishing off an opponent, only to watch as they drift into the electric fence in slow motion.
Super Famicom
Action
Arcade smash converted very suavely to the Super Famicom losing none of the all action gameplay with swarms of enemy assailants nor lacking any of the over the top ‘Running Man’ presentation that sees competent play rewarded with prizes. The two stick control method of the arcade is replicated well with the direction pad for movement and the buttons for firing and it soon becomes second nature once practised a little. A right royal romp in two player mode.
Super Famicom
Action
Players fire up a grappling style hook to pop open larger balls to break them up into smaller balls which in turn must be popped to clear the stage. Ladders and blocks add to the equation as do adversary attacks. Delightful backgrounds from Thai temples to Chinese houses as players tour the globe.
Super Famicom
Platform
Stands on a podium (probably a bamboo pole) above its many platform peers on the SFC. A kung fu style hero battles all manner of Japanese folklore with one legged umbrella and Dharma dolls rolling around. The levels are very atmospheric with a blend of Kyoto temples and urban skyscrapers with some lovely Mode 7 and parallax effects. Clever, compact programming and a host of imaginative characters and the ability to level up as players defeat enemies. Bravo!
Super Famicom
Platform
A dream collaboration between Capcom and Disney that really came up trumps. Capcoms attention to detail more than matches Disneys demands and the gameplay is fluid and inventive with looks to kill. This initial instalment is actually harder to come by than the sequel.
Super Famicom
Action
Protect the house from the burglars trying to pilfer what they can by getting there first and using a bit of well directed force in this video game stake of the huge Hollywood smash. Kevin leaps around the house with plenty of well placed platforms to obtain hard to reach items.
Super Famicom
RPG
Visually a real feast for the eyes and aurally exquisite, full of raw emotion and soothing scores. Uematsu san deserves a Knighthood for getting the SFC sound chip to jump through hoops. The storyline is a real roller coaster: the highest tribute is the degree of attachment to the characters you feel. Known as Final Fantasy III in the West.
Super Famicom
RPG
Very collectable box art with this Japanese release, especially as the series has gone on to grow in popularity. Although it could be argued the series never attained as many HP as it did in the Super Famicom glory days. The innocence of the sprite graphics pulls on the heart strings during the masterfully crafted story’s execution. Known as Final Fantasy II in the West as parts two and three hadn’t received an English language translation. The American version was censored for some reason.
Super Famicom
Side Scrolling Beat Em Up
Thankfully Capcom’s arcade power house reinstates the simultaneous two player option. Only Mayor and former wrestler Haggar of the playable characters from the original survives the chop: swordsman Carlos and Maki are drafted in to add a bit of ying to the series’ yang. The urban bronx feel of the original has also been shifted to a more global perspective, but thankfully gameplay remains just as sweet as ever on the trail of those Mad Gear punks.
Super Famicom
Sports
Super Deformed style motorcycle game which outs the SFC through its Mode 7 paces. The screen is split to use a rear view from the top screen so players can prevent getting overtaken.
Super Famicom
RPG
Secret of Mana inspired RPG with plenty to commend it in its own right such as the action based combat. Unusually allows co-operative two player exploring and the game engine is tailored towards having a partner to battle alongside
Famicom Cart
Shoot Em Up
A fine blast in the Fantasy Zone style as players pilot their vessel (looking very much like an Opa Opa) in the horizontally scrolling shooting levels. Unusually the ship has stats like in a good RPG and the levels can be boosted by handing over some hard earned currency to the friendly shopkeeper who seems more than willing to assist.
Famicom Cart
Shooter
Forced scrolling pre-historic shooting action with all manner of attacks awaiting including throwing stars and more dinosaurs than you could shake a stick at. The Famicom takes it all admirably in its stride despite the plethora of on-screen action Known in Japan as Shin Jinrui.
Famicom Cart
Simulation
Tamiya seem to have got some early product placement in on this remote control car racing sim. Players tweak their vehicles to ensure a souped up vehicle capable of beating the other racers and sit back to savour the product of your work zip around the track.
Famicom Cart
Platform
Genki Gurus will know it only takes a few Japanese ghosts, a wise sage and a few ninjas and Genki is sold on the concept. Where Ja Ja excels is utilising a smaller player character to allow so much going on on screen. A superb conversion and a tip top example of the genre. Oh, did we mention riding on giant frogs?
Famicom Cart
Action
Best described as an underwater Pac Man in which players avoid the hazards to collect as much of the stolen treasure as possible by spinning around. Oh and the player is a fish. Well suited to the hardware with just the right ambition shown to add to the lashings of gameplay.
Famicom Cart
Action
Absolute classic gameplay assures Bomber Man a place in the gaming hall of fame. Simple graphics suit the fast pace perfectly as later 3D attempts remonstrated. Multiplayer is where this comes into its own.
Famicom Cart
Action
The penguin protagonists look like they have escaped from Pengo as they work together to get to the exit. Team work is a must as both penguins need to escape the level in order to progress.

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