Fine scaling to ensure the on pitch action also remains on-screen. Graphically very sound and a smooth passing engine with the razzmatazz of the crowd and excitable commentators.
Fully licensed by FIFA and the Japan Football Association ensuring the proper teams. Packed with evidence EA’s panache for presentation. The series has come a long way since its Mega Drive incarnations.
A sound, Super Famicom, seven button joystick with auto fire features to make fight fans and jaded shmup veterans jump for joy. Ascii is a well respected controller manufacturer and this compact stick justifies its official license fully.
A dream title for Sega fight fans which sees the creme of Virtua Fighter pitched head on against the elite of Fighting Vipers. Choc-a-bloc with hidden eggs which gives the game longevity comparable to VF’s Shun. Mention must go to Kumachan, a Genki legend.
A dream title for Sega fight fans which sees the creme of Virtua Fighter pitched head on against the elite of Fighting Vipers. Choc-a-bloc with hidden eggs which gives the game longevity comparable to VF’s Shun. Mention must go to Kumachan, a Genki legend.
A collaboration between the publishing arm of Media Works, who made the likes of Catherine and the fine reads in the Dengeki Dreamcast and Saturn magazines, and Sega to celebrate the twentieth anniversary of Dengeki. As such speed lines and sleek characters in bike jump suits meet the fine mechanics of a Sega fight title. Doujin designs but a fight engine honed by Segas arcade experience as Akiba meets the master carpenter. Certainly put a flutter in Genki’s calloused fingers and a neon flash in the eye.
Features solid looking contestants realised in full 3D and looking very good for it with full 3D backgrounds and sizeable fighter models doing justice to their real life dimensions. Xing once again show their hand as cunning Playstation programmers. Subtitled K1 Grand Prix.
Ring walks set the tension, but it’s the ability to zoom out to fit in the ring that adds much to the fight action. The camera does zoom in too and the mixed martial arts blows feel like they have real force behind them due to the solid 3D pugilists.
As the title would suggest, jousting between massive mechas – proving beyond doubt the Japanese gaming fraternity’s obbsession with fighting robots. The giant mechas battle it out travelling along a road, hence the ‘Run’ part of the title. Better in two player mode where power ups are keenly fought over.
A generous 3m cable, Slow, Medium and Fast settings for turbo fire and above all Hori’s precision engineering make for a sleek, streamlined stick worthy of the PS3’s contours. A well recommended entry level stick that sits intuiatively in the hand.
Genki still enjoys the confined feel of Viper’s arenas and the delight found in smashing your opponents armour off. Japanese version contains Pepsi Man as one of the many hidden characters.
Pilot the winged ship that can launch a fire phoenix attack and is also equipped with a smart bomb attack, but that loses all your power ups. Varied stages including over the surface of a planet, space ship and through a pyramid. Quite challenging too as the game engine seems to up the difficulty ante depending on how many power ups you have remaining at the end of the stage.
Visually a real feast for the eyes and aurally exquisite, full of raw emotion and soothing scores. Uematsu san deserves a Knighthood for getting the orchestral chip tunes to jump through hoops. The storyline is a real roller coaster: the highest tribute is the degree of attachment to the characters you feel. Known as Final Fantasy III in the West. Only sold through convenience stores in Japan making it quite exclusive.
Return to form of the lavish Final Fantasy franchise as a multiplayer team assembles once again to try and track down the source of the mystery poison gas and in the meantime use the heavily guarded Mana trees to keep it at bay. The look is stunning with smoggy gas and bedazzling shards of crystal refraction that maze with a splendid score. In a bid to keep the action ticking over experience points are replaced by the reward for completing action tasks. Its still necessary to build a balanced team with the skills required to progress.
Beautifully illustrated as you may expect for a guide book based on such a high-end game. Famitsu have put together a very comprehensive guide to the game well-worthy of the fine software.
Combines the first two adventures on the series on one rather large cart. Also includes a fold out map with the layout of the two worlds along with a paperback guide book/instruction manual in full colour with plenty of screenshots and illustrations. Highly collectable.
Fight back against the evil empire whose Dark Knights have burnt down your village. Square does justice to its immense FF series with this sparkling update of the Famicom original.
Fight back against the evil empire whose Dark Knights have burnt down your village. Square does justice to its immense FF series with this sparkling update of the Famicom original.
Fight back against the evil empire whose Dark Knights have burnt down your village. Square does justice to its immense FF series with this sparkling sequel to the Famicom original.
The early potential of Square’s masterpiece realised in a superb piece of programming. Simple commands to attack, block, run or use an item but when he story is so skilfully woven it stands as a tapestry in RPG design. The airship allows players to take to the skies opening up the gaming universe allowing greater freedom without the trekking.
The early potential of Square’s masterpiece realised in a superb piece of programming. Simple commands to attack, block, run or use an item but when he story is so skilfully woven it stands as a tapestry in RPG design. The airship allows players to take to the skies opening up the gaming universe allowing greater freedom without the trekking.
The innocence of the sprite graphics pulls on the heart strings during the masterfully crafted story’s execution. Known as Final Fantasy II in the West as parts two and three hadn’t received an English language translation. The American version was censored for some reason.
A very pretty piece of art with the games characters illustrated throughout this guide books pages reminding us of the beauty that captured many gamers hearts.
Very collectable box art with this Japanese release, especially as the series has gone on to grow in popularity. Although it could be argued the series never attained as many HP as it did in the Super Famicom glory days. The innocence of the sprite graphics pulls on the heart strings during the masterfully crafted story’s execution. Known as Final Fantasy II in the West as parts two and three hadn’t received an English language translation. The American version was censored for some reason.
The King orders the Red Wing Captain to steal a crystal from an innocent village of magicians in this superb update of the Super Famicom original with new intro and ending. Something amiss as the land of Baron draws you in once again…
Guide to the DS title which Square did a delightful job of updating the SFC classic: there is little here that will offend the grizzled RPG veteran. The look is stunning, breath takingly refreshing and a clear triple-A release.
Designed with players of their first ever RPG in mind, Square included a guide to the adventure along with the game featuring easier modes. Very collectable box art with this Japanese release, especially as the series has gone on to grow in popularity. Although it could be argued the series never attained as many HP as it did in the Super Famicom glory days. The innocence of the sprite graphics pulls on the heart strings during the masterfully crafted story’s execution. Known as Final Fantasy II in the West as parts two and three hadn’t received an English language translation. The American version was censored for some reason.
Beautifully rendered settings in that delightful green hue for exploring with the equally lavishly rendered sprites that still have enough charm over polygons to feel deep attachment to them.