Super Famicom

Here we have all the games in the Super Famicom Section.
Super Famicom
One on One Beat Em Up
One on one fighter released in a area of CG effects becoming de rigueur for a CD format release. The clanking robots have good variety and the riffs inspire a bit more perseverance with the fight engine.
Super Famicom
Platform
Rockman has always faced improbable platform situations with little fear and players will need to squeeze every iota out of his dash charge and Bionic Commando style grabber arm to reach the boss section. Even the platforms themselves can fall away giving the impression all is against our Capcom Hero. But with such colourful graphics and always fair gameplay, the fault only lies with a lack of practise.
Super Famicom
RPG
Classics nostalgic sprite graphics bring the rich Saga world to life – there is just something about these sprites that make them infinitely more likeable than CG equivalents. With a stirring Uematsu soundtrack to back up this close attachment conjures up an RPG of delightfully magical proportions. Tragically never released in the West, Square once again thinks outside the box of your paint by numbers RPG to deliver the stunning Romancing Saga 2.
Super Famicom
RPG
The final SFC Saga instalment develops Final Fantasy influenced sublime visuals with the series’ freedom to roam and select quests to deliver a highly accomplished example of the depth to Square’s RPG repertoire. The developer demonstrates a firm grasp of the Super Famicom’s architecture in realising a detailed gaming world with an aurally pleasing soundtrack to stir the emotions. Plenty of imagination has gone into the game world too with characters ranging from snowman to pirate via elephant and lobster.
Super Famicom
RPG
Build your own RPG with plot twists to put Square to shame. Plenty of options to hone your idea into a model of perfection. All that’s required is imagination and patience.
Super Famicom
RPG
Secret of Mana inspired RPG with plenty to commend it in its own right such as the action based combat. Unusually allows co-operative two player exploring and the game engine is tailored towards having a partner to battle alongside
Super Famicom
RPG
A fine RPG on a system with more than a few role playing medals on its chest. The epic combat is reminiscent of Phantasy Star and the group gameplay keep the action zipping along. Has its own style which works well, especially against such stiff opposition.
Super Famicom
One on One Beat Em Up
Sailor Moon girls get it on in various locales from temples to ice castles with all the super girl power and sparkling characters. A fine fight engine under all the glamour.
Super Famicom
Puzzle
Pretty in pink sums up much of the Sailor Moon world and this block based puzzler is no exception. Nice animation to the players whose rivalry positively crackles with electricity across the screen. Either clear your screen or wait for you opponent to fill up in this snappy puzzle tie in. Full title: Bishojo Senshi Sailor Moon S Kondo wa Puzzle de Oshioki yo.
Super Famicom
Puzzle
A real retro romp with players basically matching lines of Hudson inspired characters faces such as the Aladdin inspired heads or the ghosts. Strangely compelling with the main gimmick being the base cart remains the same whilst the smaller cart fitting into the slot can be interchanged. The title is a pun on the characters for shark (same) and turtle (game.)
Super Famicom
One on One Beat Em Up
Absolute treat of a game with atmospheric backgrounds from kabuki theatre, snowy Ainu inspired Hokkaido to Mount Fuji. The giant ‘Earthquake’ character is still jaw dropping even today. A very classy conversion from Saurus. Known as Samurai Shodown in the West.
Super Famicom
Simulation
Genki loves the kabuki themed cabinet and the chip tunes and sound effects are cheerful.
Super Famicom
RPG
Captures that classic, regal look that screams Super Famicom polish, but has plenty of its own character and non-player characters keeping it interesting and fresh.
Super Famicom
Simulation
The Sufami Turbo plugs into the cart slot of the Super Famicom allowing you to play Bandai’s anime themed releases that came on smaller, cheaper carts through it. Two games can share each others resources when utilised together opening up secrets. Good use of the anime license with Gundam mecha animation sequences to back up the battle sim gameplay.
Super Famicom
Shooter
A squashed down version of the mecha robot machines taking on a array of dark knights across varied locales from deep space to the expanses of the desert. The action is shooting based with plenty of close combat making good use of the weighty license.
Super Famicom
Action
Varied gaming action from scrolling platform shooting sections to whizzing around on a motorbike with only a small spotlight to guide the way. Great mix of Gundam and Kamen Rider characters.
Super Famicom
RPG
A delight from start to finish no matter how many times you savour its entwining story with luscious visuals and recapture the powerful emotions stirred by in game events with a moving musical score. Gameplay is nicely balanced between action and exploration with a solid array of weapons to power up and spells to cast. Best to put everything else on hold before entering this enchanting world. Japanese title Seiken Densetsu 2.
Super Famicom
RPG
Improves the visuals of Secret of the Mana to an exquisite standard whilst tidying up the AI of party members to make group movement more responsive. And that party can be made up of your standard RPG fare members but may also include imaginative additions such as a werewolf or Amazonian native. Mind you the whole gaming world is teeming with creative creatures and intriguing comrades imploring you to delve deeper and discover more. Thankfully the real time battle system remains firmly intact as it certainly wasn’t broke.
Super Famicom
RPG
Improves the visuals of Secret of the Mana to an exquisite standard whilst tidying up the AI of party members to make group movement more responsive. And that party can be made up of your standard RPG fare members but may also include imaginative additions such as a werewolf or Amazonian native. Mind you the whole gaming world is teeming with creative creatures and intriguing comrades imploring you to delve deeper and discover more. Thankfully the real time battle system remains firmly intact as it certainly wasn’t broke.
Super Famicom
RPG
A game comparable to a Hiroshige picture and not just in the way the characters are written on scrolls. Some of the finest game music which hasn’t aged in the way true classic shouldn’t. Text fills in the story with this being from the era of the Famicom Disk System but the graphical representation is still stylish and on a par with the fine tunes. Draws on Japanese mythology to create a game worthy of being one of the classics.
Super Famicom
RPG
A game comparable to a Hiroshige picture and not just in the way the characters are written on scrolls. Some of the finest game music which hasn’t aged in the way true classic shouldn’t. Text fills in the story with this being from the era of the Famicom Disk System but the graphical representation is still stylish and on a par with the fine tunes. Draws on Japanese mythology to create a game worthy of being one of the classics.
Super Famicom
Platform
Just like buses, another delightful looking Super Famicom game comes along and gamers of a certain vintage feel their fingertips feeling a lot less arthritic. Kaizou Chounin Shubibinman has fine heritage on the PC Engine and is known as Shockman in the West. This SFC re-release is a very exciting development that will hopefully be well supported and keep the trend going.
Super Famicom
Sports
Released on many formats including the Saturn (as the saucy ‘Wangan’ series) and the Dreamcast and later platforms as the ‘Tokyo Highway Battle’ and variants, the roots of the series can be found here on the Super Famicom. Plenty of appearances of the Drift King who endorsed the series and looks slightly suspicious in his large sunglasses. Race against an opponent or solo in illegal highway showdowns through Tokyo Metropolis.
Super Famicom
Sports
Nothing too flash: the Willy Thorne of the pool genre. Not that it doesn’t dazzle at times and its not just the glare off the hot spot, but the fine ball mechanics and presentation. A very accomplished Super Famicom table game.
Super Famicom
RPG
Fantasy style RPG tribute to the Final fantasy series with cute sprite based town roaming cut with detailed monster stand offs. An emotive story and that classic Super Famicom look make for a fine role playing game.
Super Famicom
Simulation
Bullfrogs baby blending an accessible interface with incredible attention to detail. Genki struggles to consider the complexity of the algorithms that must be going on as every little tweak such as to the transport system seems to have a knock on effect. The appearance of Sonic ensures it doesn’t take itself too seriously.
Super Famicom
Shooter
Dog fighting shooter game with pilots having to hunt down opponents as well as having to drop bombs on ground targets. Namcot sets the historic dog fight setting well and implements mode 7 to great effect.
Super Famicom
RPG
A fine RPG with plenty of game references in the Super Famicom controller which appears in one of the many locales and in game characters called Akihabara. Its hard not to see the 16 Bit era as one of the golden ones for RPGs, especially on the Super Famicom. And Enix use all their experience to cut loose and add some humour to their fine RPG engine.
Super Famicom
Action
Arcade smash converted very suavely to the Super Famicom losing none of the all action gameplay with swarms of enemy assailants nor lacking any of the over the top ‘Running Man’ presentation that sees competent play rewarded with prizes. The two stick control method of the arcade is replicated well with the direction pad for movement and the buttons for firing and it soon becomes second nature once practised a little. A right royal romp in two player mode.
Super Famicom
Action
Arcade smash converted very suavely to the Super Famicom losing none of the all action gameplay with swarms of enemy assailants nor lacking any of the over the top ‘Running Man’ presentation that sees competent play rewarded with prizes. The two stick control method of the arcade is replicated well with the direction pad for movement and the buttons for firing and it soon becomes second nature once practised a little. A right royal romp in two player mode.

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