Super Famicom

Here we have all the games in the Super Famicom Section.
Super Famicom
Puzzle
Take on the Puyo Puyo master plan where players align four of the same coloured bug eyed balls with saccharine sweet characters and plenty of cutesy sound effects. Does actually add to the genre though and is a well respected series on the Super Famicom.
Super Famicom
Simulation
Bullfrog’s seminal god sim made it hard to resist improper gameplay such as drumming up the odd disaster to keep your people.on their toes. This sequel hones the interface and adds a few nice surprises. Subtitled Trials of the Olympian Gods.
Super Famicom
One on One Beat Em Up
Brilliant characterisation makes this stand tall from the crowd but its the doubled up old lady Otane who’s the star of the show firing her dentures at opponents and twanging her knicker elastic in celebration. If you’re into weird and wondrous Japanese feeling games, you could do alot worse than try this for size.
Super Famicom
Sports
Konami includes all the ingredients required to make a masterful representation of the sport, just like the Bero Flour men characters in game would. You can almost smell the hot dogs and see the spilt popcorn as a home run gets hit.
Super Famicom
Sports
Fine example of EA’s early potential in covering all bases with its American Football knowledge. Released in Japan under the Imagineer banner, but this is firmly Madden for the Super Famicom territory.
Super Famicom
Sports
Japanese version of John Madden 93 and EA pull out all the locker room tricks to bring the sport home for the first time in great realism.
Super Famicom
Puzzle
The essence of pure two player competitive action. Match up balloons of the same colour to clear your screen. So simple, yet so fiendishly compulsive. Essential after hours entertainment.
Super Famicom
One on One Beat Em Up
Absolutely crazy fighter with some of the maddest moves in manga martial mayhem the video gaming world has seen. An absolute must for fans of Rumiko Takahashi san’s gender bender and well worth a look for those after something graphically different to the usual Street Fighter II clone. Genki is a fan of the father transformation who turns into a panda and can only communicate with signs.
Super Famicom
One on One Beat Em Up
As interesting as a game as a cultural study having been given a makeover to Street Combat for the Western audience. The subtle martial artists were transformed into robots and rejects from an Arnie movie. But the original has plenty going for fans of fight titles with a Japanese slice of lime of the side with an unusual control system with the buttons being used for jumping and blocking and all the wacky manga characters.
Super Famicom
One on One Beat Em Up
As interesting as a game as a cultural study having been given a makeover to Street Combat for the Western audience. The subtle martial artists were transformed into robots and rejects from an Arnie movie. But the original has plenty going for fans of fight titles with a Japanese slice of lime of the side with an unusual control system with the buttons being used for jumping and blocking and all the wacky manga characters.
Super Famicom
RPG
Dripping with atmosphere: be it the fogged over, damp, mushroom kingdom or the dank depths of underground cavernous warrens lit up by the cosy, warming naked torch. Captures the Japanese spirit of community with its friendly character interactions.
Super Famicom
One on One Beat Em Up
One on one fighter released in a area of CG effects becoming de rigueur for a CD format release. The clanking robots have good variety and the riffs inspire a bit more perseverance with the fight engine.
Super Famicom
Platform
Rockman is certainly aptly named with a difficulty level to make those used to more modern difficulty curves run for the hills. Yet like a good kung fu master Rockman 7 offers tough loving and, thanks to Capcom dedication to style, it leaves players only blaming their gaming technique rather than any flaws in the coding. Rockman has been awarded a faithful friend in the shape of a robotic dog here and boy does he need him. Underwater levels change the dynamics of the jumps, just as when players think they have a good grasp of the feel of the fair physics of his jumps. And a precise understanding of his abilities is a must to make it through the crumbling city scapes and disappearing platforms. Tough, but always fair. A Capcom cracker. Knuckle down and show a bit of old fashioned vim and vigour.
Super Famicom
Platform
Rockman represents a pre-Beckham era when gamers were gamers and men were men. And Rockman is a real man: despite his diminutive appearance the level of obstacles in his way put him up there with Arthur in Ghouls and Ghosts in terms of tough nuts. Sprinting along collapsing platforms and getting stuck into the latest despot to block his path without so much as a sigh. Rockman, we salute you.
Super Famicom
Platform
Rockman has always faced improbable platform situations with little fear and players will need to squeeze every iota out of his dash charge and Bionic Commando style grabber arm to reach the boss section. Even the platforms themselves can fall away giving the impression all is against our Capcom Hero. But with such colourful graphics and always fair gameplay, the fault only lies with a lack of practise.
Super Famicom
RPG
The Saga series has a fine, thoroughbred history and the initial Super Famicom instalment sets the tone wonderfully for the development of the open worlds the series encompasses with its refreshing optional tasks. Depending on which tasks a player pursues will go to determining a good or evil end quest with the final boss in waiting. Overall the control given to choose your own destiny gives this an edge over the mass of fine SFC RPGs available.
Super Famicom
RPG
Classics nostalgic sprite graphics bring the rich Saga world to life – there is just something about these sprites that make them infinitely more likeable than CG equivalents. With a stirring Uematsu soundtrack to back up this close attachment conjures up an RPG of delightfully magical proportions. Tragically never released in the West, Square once again thinks outside the box of your paint by numbers RPG to deliver the stunning Romancing Saga 2.
Super Famicom
RPG
The final SFC Saga instalment develops Final Fantasy influenced sublime visuals with the series’ freedom to roam and select quests to deliver a highly accomplished example of the depth to Square’s RPG repertoire. The developer demonstrates a firm grasp of the Super Famicom’s architecture in realising a detailed gaming world with an aurally pleasing soundtrack to stir the emotions. Plenty of imagination has gone into the game world too with characters ranging from snowman to pirate via elephant and lobster.
Super Famicom
RPG
Build your own RPG with plot twists to put Square to shame. Plenty of options to hone your idea into a model of perfection. All that’s required is imagination and patience.
Super Famicom
RPG
Secret of Mana inspired RPG with plenty to commend it in its own right such as the action based combat. Unusually allows co-operative two player exploring and the game engine is tailored towards having a partner to battle alongside
Super Famicom
Side Scrolling Beat Em Up
If you can get over the eighties glam look, Rushing Beat has some fine, frantic fighting action plus two player mode that Final Fight initially lacked. Includes the full intro that was inexplicably removed from the Western incarnations.
Super Famicom
RPG
A fine RPG on a system with more than a few role playing medals on its chest. The epic combat is reminiscent of Phantasy Star and the group gameplay keep the action zipping along. Has its own style which works well, especially against such stiff opposition.
Super Famicom
Puzzle
Pretty in pink sums up much of the Sailor Moon world and this block based puzzler is no exception. Nice animation to the players whose rivalry positively crackles with electricity across the screen. Either clear your screen or wait for you opponent to fill up in this snappy puzzle tie in. Full title: Bishojo Senshi Sailor Moon S Kondo wa Puzzle de Oshioki yo.
Super Famicom
Puzzle
A real retro romp with players basically matching lines of Hudson inspired characters faces such as the Aladdin inspired heads or the ghosts. Strangely compelling with the main gimmick being the base cart remains the same whilst the smaller cart fitting into the slot can be interchanged. The title is a pun on the characters for shark (same) and turtle (game.)
Super Famicom
One on One Beat Em Up
Absolute treat of a game with atmospheric backgrounds from kabuki theatre, snowy Ainu inspired Hokkaido to Mount Fuji. The giant ‘Earthquake’ character is still jaw dropping even today. A very classy conversion from Saurus. Known as Samurai Shodown in the West.
Super Famicom
Simulation
Genki loves the kabuki themed cabinet and the chip tunes and sound effects are cheerful.
Super Famicom
RPG
Captures that classic, regal look that screams Super Famicom polish, but has plenty of its own character and non-player characters keeping it interesting and fresh.
Super Famicom
Simulation
The Sufami Turbo plugs into the cart slot of the Super Famicom allowing you to play Bandai’s anime themed releases that came on smaller, cheaper carts through it. Two games can share each others resources when utilised together opening up secrets. Good use of the anime license with Gundam mecha animation sequences to back up the battle sim gameplay.
Super Famicom
Shooter
A squashed down version of the mecha robot machines taking on a array of dark knights across varied locales from deep space to the expanses of the desert. The action is shooting based with plenty of close combat making good use of the weighty license.
Super Famicom
Action
Varied gaming action from scrolling platform shooting sections to whizzing around on a motorbike with only a small spotlight to guide the way. Great mix of Gundam and Kamen Rider characters.

Menu

GenkiVideoGames.com - Japanese Imported Video Games, Consoles & Hardware