Super Famicom

Here we have all the games in the Super Famicom Section.
Super Famicom
One on One Beat Em Up
Requiring no introduction. The game that ignited the 16 Bit world and made a killing for importers at the time. As such worthy of a place in any collection. Thankfully the price has dropped somewhat too. With such brilliant characterisation, attention to detail and finely honed play mechanics its easy to see how Street Fighter swept the world. Subtitled the World Warrior.
Super Famicom
One on One Beat Em Up
Finely tweaked version of the original in the first of many milkings of Capcom’s cash cow. New costumes and slightly better balance to the fighting mechanics as the SFII phenomena started to kick in. Subtitled Hyper Fighting.
Super Famicom
Simulation
A space fantasy theme with very tidy anime avatars and a stirring, militaristic soundtrack.
Super Famicom
Puzzle
Very pleasant puzzler of the Puyo Puyo ilk but slightly more cerebral with some splendid power ups and fun two player match ups.
Super Famicom
Simulation
US tanks running at a fair pace through the heat haze and over the sand dunes of a certain dessert based Gulf state. The cursor and cockpit view create the tank feel well and invoke sheer panic as shells rain in from sometimes unsighted sources.
Super Famicom
Action
Something about Bomberman just seemed to click on the Super Famicom and it fits the format like a Tokyo cab drivers white gloves. Perhaps it was the relatives limitations of the format that permitted Hudson to develop the series, rather than to try and invent the Bomberman genre as found on later platforms. Happy days.
Super Famicom
Action
Superb version of the seminal multiplayer title that is perfectly suited to the SFCs sprite powers. Tweaked to perfection without any superfluous power ups to unbalance the gameplay. And the purest form of gaming in multiplayer.
Super Famicom
Action
Fine use of the SFC’s palette and some n ice extras such as being able to ride kangaroos in order to zip around planting tactical bombs a little bit quicker. The tweaks never dominate a fine game that never needed fixing and add to the fun factor.
Super Famicom
Action
Fine use of the SFC’s palette and some n ice extras such as being able to ride kangaroos in order to zip around planting tactical bombs a little bit quicker. The tweaks never dominate a fine game that never needed fixing and add to the fun factor.
Super Famicom
Action
Happiness has nothing to do with a well known tobacco product. Happiness is Bomberman. Well at least it is when taking down ones nearest and dearest with a well place bomb punted across into their arena. Beautifully honed and with gameplay dripping from its silicon chips like mayonnaise on the potato variety in Holland.
Super Famicom
Puzzle
A varient on the Puyo Puyo theme with different coloured bomberman helmets requiring alignment before the obligatory boom. Four player matches are a blast as the screen accomodates all players at once.
Super Famicom
Sports
Reminiscent of League Bowling on the Neo Geo, Super Bowling uses the comic expression of the players avatars and light humour to keep the mood uplifting. Players must choose a line, then the spin and power meters must be used with a steady hand.
Super Famicom
A Bit Special
Known as Super Ninja Boy in the West, this version has more going for it that didn’t make the cut for the English language release. Jammed full of Chinese cultural references, or at least Chinese culture from a Japanese perspective, it can be pretty zany at times.
Super Famicom
Platform
Rare developed the Donkey Kong series with revolutionary, rendered, solid visuals squeezing high level performance out of the SFC and sleek play mechanics. Team work is essential to succeed with each monkey having their own special ability: Dixie can hover in the air thanks to her rotating pony tail, Diddy can roll through enemies to get out of a tight fix. Plenty of ropes, switches and barrels make the player develop primordial levels of inquisitiveness with the backgrounds toying with anything that looks remotely interactive. Its easy to see where the series continued to go from strength to strength without any slip ups.
Super Famicom
Platform
Rare developed Donkey Kong with revolutionary, rendered, solid visuals squeezing high level performance out of the SFC and sleek play mechanics. Team work is again essential to succeed with each monkey having their own special ability: Dixie can hover in the air thanks to her rotating pony tail, Diddy can roll through enemies to get out of a tight fix. Plenty of ropes, switches and barrels make the player develop primordial levels of inquisitiveness with the backgrounds toying with anything that looks remotely interactive. And there are many bonus levels to complement the forced scrolling mine cart rides and toboggan runs to give good variety. There is also imaginative diversity in the end of level bosses making this a fine Caribbean feeling platformer.
Super Famicom
Sports
This overhead perspective racing game tests your reflexes to the max. Rev heads will relish this SFC updates fast paced gameplay.
Super Famicom
Sports
Four fine footballing games in the shape of J League Super Soccer, J League Excite Stage 95, J League Prime Goal and J League Prime Goal 2. Excite Stage is a side perspective football game with top tier teams and PK mode seen from both keepers and strikers perspective. Fabulous four player scraps are possible with a multitap and the game is also Barcode Battler II compatible, so get scanning those cans of Baked Beans. A great addition to a value package.
Super Famicom
Sports
Overhead Formula One racer that uses the Namcot flair for cartoony graphics to add plenty of colour and the all important emotion to the package. The attention to detail makes this feel far much more fun than the sum of the parts may suggest.
Super Famicom
Sports
Known as Super Batter Up in the West, but in Genkis humble opinion looks far better with the Homepride Flour, Fred style Japanese graphics. Bases loaded and this representation of the sport covers all bases.
Super Famicom
Sports
Popular baseball series which evolved with every update making it familiar and yet progressive to fans of Famistar. Manages to recreate the good feel of the crack when batters whack that home run onto some poor chap enjoying his hot dog in the crowd.
Super Famicom
Sports
The abbreviated name comes from Family Stadium and Namco have embellished their fine baseball series with plenty of gameplay aspects to make it accessible to all. Much loved in its many incarnations on both the Super Famicom and the Famicom previous to that.
Super Famicom
Sports
Great very playable title from Human. Includes players such as ‘Rentoru’, ‘Bekkaa’, ‘Akashi’ and a very angry looking sprite called ‘Makenro’. Four players possible.
Super Famicom
Sports
The cartoon style approach of the Fire series allows the developers Human to add just that: the human touch. As such the fun and comical animation of taking one where the sun don’t shine is amply represented and captures what more serious wrestle titles skip.
Super Famicom
Sports
Takes on the mantle of the epic Fire Pro Wrestling series. Makes the somewhat tricky manoeuvres of the third instalment a little easier to execute aswell as unlocking all of the hidden wrestlers to be able to sample all the wrestlers.
Super Famicom
Sports
Plenty of hard work is required in getting the shoulder barges and sliding tackles in to get the ball in a decent shooting position. A real battle of attrition in two player mode. The midfield general of football titles.
Super Famicom
Sports
The tackling has to be the most satisfying element of Super Formation Soccer as plenty of effort is needed in order to get to the opponents bye line. Two options are available: the sliding tackle or the shoulder barge which may result in a foul if it has a bit too much barge in it. Great for a two player battle between two self styled midfield generals.
Super Famicom
Sports
A very speedy Indy car title that zips along utilising the revolutionary Mode 7. Concentration is a perquisite to be spraying the champers on the race girls. Warning: shots contain end credit shots (and terrible spelling!)
Super Famicom
Simulation
Hard to resist a ninja themed game as our wee man dressed in black avoids advancing bamboo forests and delves deep to find out how his ninja clan can survive the onslaught of Nobunaga. Some great chip tunes to set the period and some spiffing techniques to be able to use on opponents.
Super Famicom
Platform
Not a rare game, yet being regarded as a National Treasure in Japan ensures it holds its value up high. So beloved coming with the four Famicom outings of our plump plumber. (The forth outing was known as Super Mario Brothers USA in Japan.) The presentation is impeccable and the bonus Battle Game from Mario 3 is the icing on a substantial, yet very more-ish cake.
Super Famicom
Sports
The essence of Nintendo’s brilliance captured in a piece of software that draws in the beginner gently but demands hours of dedication to fully master the power slide turns. Perfect controls plus simple mode seven graphics equal the definitive Mario Kart version. Even the battle mode would beat other rivals as a stand alone title as you stealthfully attack fellow competitors. A seminal title and a lesson in programming guaranteed to give prickly armpits and sweaty palms on latter levels.

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