Super Famicom

Here we have all the games in the Super Famicom Section.
Super Famicom
Action
Fine use of the SFC’s palette and some n ice extras such as being able to ride kangaroos in order to zip around planting tactical bombs a little bit quicker. The tweaks never dominate a fine game that never needed fixing and add to the fun factor.
Super Famicom
Puzzle
A varient on the Puyo Puyo theme with different coloured bomberman helmets requiring alignment before the obligatory boom. Four player matches are a blast as the screen accomodates all players at once.
Super Famicom
Sports
Reminiscent of League Bowling on the Neo Geo, Super Bowling uses the comic expression of the players avatars and light humour to keep the mood uplifting. Players must choose a line, then the spin and power meters must be used with a steady hand.
Super Famicom
A Bit Special
Known as Super Ninja Boy in the West, this version has more going for it that didn’t make the cut for the English language release. Jammed full of Chinese cultural references, or at least Chinese culture from a Japanese perspective, it can be pretty zany at times.
Super Famicom
Platform
Rare developed the Donkey Kong series with revolutionary, rendered, solid visuals squeezing high level performance out of the SFC and sleek play mechanics. Team work is essential to succeed with each monkey having their own special ability: Dixie can hover in the air thanks to her rotating pony tail, Diddy can roll through enemies to get out of a tight fix. Plenty of ropes, switches and barrels make the player develop primordial levels of inquisitiveness with the backgrounds toying with anything that looks remotely interactive. Its easy to see where the series continued to go from strength to strength without any slip ups.
Super Famicom
Platform
Rare developed Donkey Kong with revolutionary, rendered, solid visuals squeezing high level performance out of the SFC and sleek play mechanics. Team work is again essential to succeed with each monkey having their own special ability: Dixie can hover in the air thanks to her rotating pony tail, Diddy can roll through enemies to get out of a tight fix. Plenty of ropes, switches and barrels make the player develop primordial levels of inquisitiveness with the backgrounds toying with anything that looks remotely interactive. And there are many bonus levels to complement the forced scrolling mine cart rides and toboggan runs to give good variety. There is also imaginative diversity in the end of level bosses making this a fine Caribbean feeling platformer.
Super Famicom
Sports
This overhead perspective racing game tests your reflexes to the max. Rev heads will relish this SFC updates fast paced gameplay.
Super Famicom
Sports
Four fine footballing games in the shape of J League Super Soccer, J League Excite Stage 95, J League Prime Goal and J League Prime Goal 2. Excite Stage is a side perspective football game with top tier teams and PK mode seen from both keepers and strikers perspective. Fabulous four player scraps are possible with a multitap and the game is also Barcode Battler II compatible, so get scanning those cans of Baked Beans. A great addition to a value package.
Super Famicom
Sports
Overhead Formula One racer that uses the Namcot flair for cartoony graphics to add plenty of colour and the all important emotion to the package. The attention to detail makes this feel far much more fun than the sum of the parts may suggest.
Super Famicom
Sports
Known as Super Batter Up in the West, but in Genkis humble opinion looks far better with the Homepride Flour, Fred style Japanese graphics. Bases loaded and this representation of the sport covers all bases.
Super Famicom
Sports
Popular baseball series which evolved with every update making it familiar and yet progressive to fans of Famistar. Manages to recreate the good feel of the crack when batters whack that home run onto some poor chap enjoying his hot dog in the crowd.
Super Famicom
Sports
The abbreviated name comes from Family Stadium and Namco have embellished their fine baseball series with plenty of gameplay aspects to make it accessible to all. Much loved in its many incarnations on both the Super Famicom and the Famicom previous to that.
Super Famicom
Sports
Great very playable title from Human. Includes players such as ‘Rentoru’, ‘Bekkaa’, ‘Akashi’ and a very angry looking sprite called ‘Makenro’. Four players possible.
Super Famicom
Sports
The cartoon style approach of the Fire series allows the developers Human to add just that: the human touch. As such the fun and comical animation of taking one where the sun don’t shine is amply represented and captures what more serious wrestle titles skip.
Super Famicom
Sports
Takes on the mantle of the epic Fire Pro Wrestling series. Makes the somewhat tricky manoeuvres of the third instalment a little easier to execute aswell as unlocking all of the hidden wrestlers to be able to sample all the wrestlers.
Super Famicom
Sports
Plenty of hard work is required in getting the shoulder barges and sliding tackles in to get the ball in a decent shooting position. A real battle of attrition in two player mode. The midfield general of football titles.
Super Famicom
Sports
The tackling has to be the most satisfying element of Super Formation Soccer as plenty of effort is needed in order to get to the opponents bye line. Two options are available: the sliding tackle or the shoulder barge which may result in a foul if it has a bit too much barge in it. Great for a two player battle between two self styled midfield generals.
Super Famicom
Sports
A very speedy Indy car title that zips along utilising the revolutionary Mode 7. Concentration is a perquisite to be spraying the champers on the race girls. Warning: shots contain end credit shots (and terrible spelling!)
Super Famicom
Simulation
Hard to resist a ninja themed game as our wee man dressed in black avoids advancing bamboo forests and delves deep to find out how his ninja clan can survive the onslaught of Nobunaga. Some great chip tunes to set the period and some spiffing techniques to be able to use on opponents.
Super Famicom
Platform
Not a rare game, yet being regarded as a National Treasure in Japan ensures it holds its value up high. So beloved coming with the four Famicom outings of our plump plumber. (The forth outing was known as Super Mario Brothers USA in Japan.) The presentation is impeccable and the bonus Battle Game from Mario 3 is the icing on a substantial, yet very more-ish cake.
Super Famicom
Sports
The essence of Nintendo’s brilliance captured in a piece of software that draws in the beginner gently but demands hours of dedication to fully master the power slide turns. Perfect controls plus simple mode seven graphics equal the definitive Mario Kart version. Even the battle mode would beat other rivals as a stand alone title as you stealthfully attack fellow competitors. A seminal title and a lesson in programming guaranteed to give prickly armpits and sweaty palms on latter levels.
Super Famicom
RPG
A dream collaboration between Square and Nintendo gives Mario the fondest of farewells in this last SFC release from the plump Italian plumber. Brings next generation levels of graphical prowess to the humble 16Bit console but as ever with the big N the focus is intently on deliriously fluid gameplay. And as you might expect from the Kyoto company, the game eases you in gently with controls fit for those unfamiliar with Square’s RPG-ing world. Draws on the massive potential of the Mario universe with the emphasis firmly on fun and the balance favoured on action.
Super Famicom
Platform
Miyamoto san’s finest moment? Certainly packed full of the creative genius of a man who can recall the innocence and fun of childhood. Vast diversity from the spooky Ghost House levels and their translucent ghouls to bouncing off fugu fish over sea levels to skimming under a platform ledge with cape fully extended to swoop in on that hidden coin. Perfectly suited to the 2D medium and so much to explore to obtain a perfect score. Set a bench mark never realised again and that was on the machine’s release. The finest 2D Mario title amongst some pretty strong competition.
Super Famicom
Platform
Miyamoto san’s finest moment? Certainly packed full of the creative genius of a man who can recall the innocence and fun of childhood. Vast diversity from the spooky Ghost House levels and their translucent ghouls to bouncing off fugu fish over sea levels to skimming under a platform ledge with cape fully extended to swoop in on that hidden coin. Perfectly suited to the 2D medium and so much to explore to obtain a perfect score. Set a bench mark never realised again and that was on the machine’s release. The finest 2D Mario title amongst some pretty strong competition.
Super Famicom
Sports
Genki is a big fan of Kid Dracula and his appearance in this golf game adds much intrigue with special shots and a belfry load of bats. Dorabochan is not the only colourful, pixelated character though and Naxat have cut loose to bring us the best of their rich imaginations.
Super Famicom
Puzzle
A nice twist on the squishy Puyo Puyo empire that sees players having to tackle predetermined screens of the jelly like beans. But there are RPG elements first before the player gets to the puzzles as our heroine, Rulue, takes centre stage. Full title: Super Nazo Puyo 2 Ruru no Tetsuwan Hanjyouki.
Super Famicom
Action
Players fire up a grappling style hook to pop open larger balls to break them up into smaller balls which in turn must be popped to clear the stage. Ladders and blocks add to the equation as do adversary attacks. Delightful backgrounds from Thai temples to Chinese houses as players tour the globe.
Super Famicom
Platform
Imaginative bosses and use of the console’s splendid palette make Super PC Kid a very colourful game. Transformation are in there as in the seminal PC Engine versions: this time PC Kid can change into an ostrich, a crab or a dragon. Putting the fun and blue skies back in gaming. Also known as Super Bonk.
Super Famicom
Platform
Also known as Genjin, this wee man has to rate as one of the coolest and talented game characters around. Spin, head slide, bite, climb trees and waterfalls, perform rhythmic gymnastics, turn into a bird, a drill, an angel, even a tank to help deal with some even more zany adversaries. Putting the fun back into gaming.
Super Famicom
Platform
Also known as Genjin, this wee man has to rate as one of the coolest and talented game characters around. Spin, head slide, bite, climb trees and waterfalls, perform rhythmic gymnastics, turn into a bird, a drill, an angel, even a tank to help deal with some even more zany adversaries. Putting the fun back into gaming.

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