Action

Here we have all the games in the Action Section.
Super Famicom
Action
Arcade smash converted very suavely to the Super Famicom losing none of the all action gameplay with swarms of enemy assailants nor lacking any of the over the top ‘Running Man’ presentation that sees competent play rewarded with prizes. The two stick control method of the arcade is replicated well with the direction pad for movement and the buttons for firing and it soon becomes second nature once practised a little. A right royal romp in two player mode.
Super Famicom
Action
Arcade smash converted very suavely to the Super Famicom losing none of the all action gameplay with swarms of enemy assailants nor lacking any of the over the top ‘Running Man’ presentation that sees competent play rewarded with prizes. The two stick control method of the arcade is replicated well with the direction pad for movement and the buttons for firing and it soon becomes second nature once practised a little. A right royal romp in two player mode.
Gamecube
Action
Moves like a YouTube speed play video as Sonic zips across the platform levels with forays into 3D platforms too to take breath. The F-Zero tribute race stage is well worth a ride. Can also link to the GBA games to add extra special options.
Wii
Action
Sonic back to his mach speed best in this Arabian themed expedition with tight, confined tunnels, glistening waterways and vast expanses of desert to explore. Gameplay positively zips along as the irrespressible Sonic grabs the rings and hits the turbo boosts for an adrenalin soaked experience. The setting is exploited well as Sonic sprints up sheer cliffs and edges along sheer drops all with deft control from the Wii remote.
Sega Saturn
Action
Sega farmed out the work for Sonic R, but you’d do well to tell as it seems to have been programmed with an inside out knowledge of the Saturn hardware such are the stunning effects in this 3D racing title that positively flies along. Collect the rings as you go but enjoy the ride and fine scenery too. Spine sun faded.
Switch
Action
All-action soundtrack to keep players eyes wide open in order to thrive and not just survive the velocity fest as Sonic whizzes over twisted 3D roads. Yet Sega nods to the rich 2D heritage of its hero and the side section platform skill sections will raise the pulse of gamers of a certain vintage. Seamless presented as you would expect with fine cut-scenes.
PSP
Action
Battle to save the country against the invading force mech on mech in this anime inspired action title. Looks very sharp on the small screen with thoughtful attention to detail such as weather effects and in the anime cut scenes. Subtitled Dead Aggressor.
Super Famicom
Action
Super Famicom take on the famed laser disk title that wowed arcade gamers back in the early nineties. The action tries to replicate the hurried need to react quickly to the changing terrain and forced scrolling which would test the joypad dexterity of even the GamesMaster himself.
Switch
Action
Running a space station is quite a complicated conundrum at times, so if feeling stressed, maybe head for the entertainment decks with its funfair and cat cafe? The bio deck is prone to the occasional extra terrestrial invader, but its all in a days work.
PS4
Action
Much-loved Famicom game gets a multiplayer remake and it looks quite fabulous on the PS4. Yet fans who recall the original will also savour the Famicom version being included. Coveys the dank, dark cavernous nature of the levels beautifully with the lighting processing power. Safety hats off to Tozai for this labour of love.
Famicom Cart
Action
Players outwit their opponent spy using traps and various fun items in the game that introduced 80’s Britain to the fun of improper gameplay along with Skool Daze. A fine concept, beautifully executed.
Famicom Cart
Action
Stirring chip tunes with that famous film anthem sounding great as Luke negotiates tricky platform sections in a variety of sand and snow based lands, not made easier by dissolving platforms. Taking to the X Wing to take down Tie Fighters (nearly incurred the wrath of the Empire then by getting that mixed up!) Looks impressive in 3D before the vertically scrolling section take on the Death Star tunnels.
Gamecube
Action
Before Rares defection came a journey into the Star Fox world where players get to explore the universe and enjoy a could bit of paw to hand combat with our old buddy Fox McCloud. Develops the story and series well complete with all of Fox’s friends.
Mega Drive
Action
Good bit of chopper action as the Mega Drive shifts a few polygons around with admirable aptitude. Straight forward missions make for unambiguous, action slanted gaming. A real classic of Western gaming also released on the Atari Lynx.
🏆Brilliant!
Brilliant Mega Drive
Action
The original cart is a rather rare side scrolling beat ’em up from Kemco with solid 2D visuals and gameplay that they don’t make quite like they used to. Each character has their own special move – the hand grenade can certainly have its use at times. Simultaneous two player mode adds to the enjoyment of this very playable romp.
🏆Brilliant!
Brilliant Super Famicom
Action
The original cart is a rather rare side scrolling beat ’em up from Kemco with solid 2D visuals and gameplay that they don’t make quite like they used to. Each character has their own special move – the hand grenade can certainly have its use at times. Simultaneous two player mode adds to the enjoyment of this very playable romp.
PS Vita
Action
The title translates as Ink Devil and the style is like Okami meets Sega Saturn Taromaru meets Kazekiri from the PC Engine. Thats if those latter two games had been drawn using a calligraphy brush. Beautiful screens as players call on traditional mythology to help them progress. The fear of being chased by the giant in stage three as just his shadow looms large in the background with Kyotos Daiji in the background is a fabulous experience up their with the thrill of collecting all the Satellite components in Goldeneye against the clock. Truly gorgeous.
Nintendo 64
Action
Fun title from Hudson with a series of mini games to use the B Daman’s prowess for projecting spheres from their mecha skeleton. Includes playing pool, hammer the mole arcade action, dinosaur hunting, a rally section and an all out battle with a bunch of rogue pandas. Very enjoyable, superb for a quick blast.
Super Famicom
Action
Something about Bomberman just seemed to click on the Super Famicom and it fits the format like a Tokyo cab drivers white gloves. Perhaps it was the relatives limitations of the format that permitted Hudson to develop the series, rather than to try and invent the Bomberman genre as found on later platforms. Happy days.
Super Famicom
Action
Superb version of the seminal multiplayer title that is perfectly suited to the SFCs sprite powers. Tweaked to perfection without any superfluous power ups to unbalance the gameplay. And the purest form of gaming in multiplayer.
Super Famicom
Action
Fine use of the SFC’s palette and some n ice extras such as being able to ride kangaroos in order to zip around planting tactical bombs a little bit quicker. The tweaks never dominate a fine game that never needed fixing and add to the fun factor.
Super Famicom
Action
Fine use of the SFC’s palette and some n ice extras such as being able to ride kangaroos in order to zip around planting tactical bombs a little bit quicker. The tweaks never dominate a fine game that never needed fixing and add to the fun factor.
Super Famicom
Action
Happiness has nothing to do with a well known tobacco product. Happiness is Bomberman. Well at least it is when taking down ones nearest and dearest with a well place bomb punted across into their arena. Beautifully honed and with gameplay dripping from its silicon chips like mayonnaise on the potato variety in Holland.
Famicom Cart
Action
Players bop opponents utilising their martial skills in this ancient Chinese themed action title to try and clear the screen. Plenty of cliches in the hatchet men who attack and backgrounds, but it has its own style as such. Fun bonus levels too.
Famicom Cart
Action
Draws on ancient history as players do battle with oni style adversaries. Think of the Monkey series and those trying to lead them astray on their quest. The combat works well and its clear to see why it is a cherished with the rose-tinted retro glasses on.
Famicom Cart
Action
Genki lacks the will power to resist a retro game that comes with gaming mat and plastic mallet to bash to moles that appear on screen on the corresponding spot on the game mat. Great fun and a wonderful kitsch release. Title translates as Super Mole Bashing.
Gamecube
Action
Sega uses its cute monkey to promote a devious version of Dizzy with pixel-perfect stops and a fine sense of momentum needed to complete the levels. Fun and never the play engine’s fault.
Gamecube
Action
More monkey mayhem as players take a spin inside the Monkey Balls and roll through the levels collecting bananas. A feel for momentum must be attained to avoid dropping off levels, but the ball physics are well designed making it always, alas, the players fault for taking a tumble or making a simian slip. Full of Sega’s colourful charm.
Gamecube
Action
More monkey mayhem as players take a spin inside the Monkey Balls and roll through the levels collecting bananas. A feel for momentum must be attained to avoid dropping off levels, but the ball physics are well designed making it always, alas, the players fault for taking a tumble or making a simian slip. Full of Sega’s colourful charm.
Super Famicom
Action
Players fire up a grappling style hook to pop open larger balls to break them up into smaller balls which in turn must be popped to clear the stage. Ladders and blocks add to the equation as do adversary attacks. Delightful backgrounds from Thai temples to Chinese houses as players tour the globe.

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