Small towns in idyllic situations, similar to those in How to Train Your Dragon, are under attack in a game that feels like an ancient buildings version of Sim City with a strategic battle element in dispatching forces including the fabled dragons.
Aurally this must be one of the most pleasing games on the system with some delightful cheery sunny day music, via the regal pomp of the palace to the stirring sequences that visually impress too in Mode 7. The story draws players in and this has aged like a fine claret to be one of the more desirable RPGs on a system renowned for some of the finest.
Really kicks on from the Hu Card prequel utilising the CD format to add more cut-scene candy to replace the imagination required by its previous incarnation.
With art from the Samurai Spirits and Asuka illustrator Eithea is certainly a looker. But the voice acting and accompaniments to cut scenes have had plenty put into them. The story takes a young school boy and transforms him into a new universe after an earthquake. For our hero conversing well with the girls who befriend him actually helps his ability to battle, as does choosing a good formation.
Capcom had big plans for the Eldorado series with a monthly release for seven volumes. Unfortunately this old school RPG never saw light of day in the West.
Capcom had big plans for the Eldorado series with a monthly release for seven volumes. Unfortunately this old school RPG never saw light of day in the West.
Stunningly pretty RPG really hits its stride and was worthy of far greater attention. Capcom really put the hard yards into this series and its clear here why it has its dedicated aficionados.
An epic RPG looking like Mario 64 made into an adventure quest with plenty of hidden locales to investigate. In a fantasy style, the battle sequences feature stunning pyrotechnics and good mechanics. Known as Quest 64 in the West.
A sample of the main game that includes about ten hours gameplay and could be upgraded to the full game on payment of the fee. Sadly the online Dreamcast servers flicker no more, but this remains a fine collectable and sample of the delightful Arcadia arena. Known as Skies of Arcadia in the West.
Gripping combat and effective third person perspective make Evergrace an enjoyable RPG romp. Taking on giant hornets and crab like prison guards with bare knuckles cant be much fun, so its good to grab a blade as soon as possible.
Sequel to the popular action RPG where the team roams lands with impressive draw distances and towns with goat like dogs outside – surely another potential member to join the band of brave expeditioners.
Subtitled ‘The World of the Sacred Device.’ Evolution was the second RPG to appear on the system which makes its stunning polygon presentation and enchanting spell effects all the more outstanding.
A step back to feudal times and a golden gaming era when RPGs were a soothing combination of exploring the village to simple chip tunes before more sinister encounters with combat requiring experience points.
Full of crazy Kabuki (traditional Japanese theatre) humour and expressions, with beautiful anime sequences and plenty of madness. Also known as ‘Tengai Makyo.’
Well-loved series on the platform and fine use of the new format, as it was at the time, with animated cut-scenes and plenty of speech to meet the fine band of folk that inhabit its old school, RPG village and locales.
Striking artwork up there with the finest Sega Fantasy. Tactical combat in positioning troops and some lavish cut scenes to the combat to help crank up the tension alongside the triumphant soundtrack. A fine example of the genre.
Visually a real feast for the eyes and aurally exquisite, full of raw emotion and soothing scores. Uematsu san deserves a Knighthood for getting the orchestral chip tunes to jump through hoops. The storyline is a real roller coaster: the highest tribute is the degree of attachment to the characters you feel. Known as Final Fantasy III in the West. Only sold through convenience stores in Japan making it quite exclusive.
Return to form of the lavish Final Fantasy franchise as a multiplayer team assembles once again to try and track down the source of the mystery poison gas and in the meantime use the heavily guarded Mana trees to keep it at bay. The look is stunning with smoggy gas and bedazzling shards of crystal refraction that maze with a splendid score. In a bid to keep the action ticking over experience points are replaced by the reward for completing action tasks. Its still necessary to build a balanced team with the skills required to progress.
Combines the first two adventures on the series on one rather large cart. Also includes a fold out map with the layout of the two worlds along with a paperback guide book/instruction manual in full colour with plenty of screenshots and illustrations. Highly collectable.
Fight back against the evil empire whose Dark Knights have burnt down your village. Square does justice to its immense FF series with this sparkling update of the Famicom original.
Fight back against the evil empire whose Dark Knights have burnt down your village. Square does justice to its immense FF series with this sparkling update of the Famicom original.
Fight back against the evil empire whose Dark Knights have burnt down your village. Square does justice to its immense FF series with this sparkling sequel to the Famicom original.
The early potential of Square’s masterpiece realised in a superb piece of programming. Simple commands to attack, block, run or use an item but when he story is so skilfully woven it stands as a tapestry in RPG design. The airship allows players to take to the skies opening up the gaming universe allowing greater freedom without the trekking.
The early potential of Square’s masterpiece realised in a superb piece of programming. Simple commands to attack, block, run or use an item but when he story is so skilfully woven it stands as a tapestry in RPG design. The airship allows players to take to the skies opening up the gaming universe allowing greater freedom without the trekking.
The innocence of the sprite graphics pulls on the heart strings during the masterfully crafted story’s execution. Known as Final Fantasy II in the West as parts two and three hadn’t received an English language translation. The American version was censored for some reason.
Very collectable box art with this Japanese release, especially as the series has gone on to grow in popularity. Although it could be argued the series never attained as many HP as it did in the Super Famicom glory days. The innocence of the sprite graphics pulls on the heart strings during the masterfully crafted story’s execution. Known as Final Fantasy II in the West as parts two and three hadn’t received an English language translation. The American version was censored for some reason.
The King orders the Red Wing Captain to steal a crystal from an innocent village of magicians in this superb update of the Super Famicom original with new intro and ending. Something amiss as the land of Baron draws you in once again…
Designed with players of their first ever RPG in mind, Square included a guide to the adventure along with the game featuring easier modes. Very collectable box art with this Japanese release, especially as the series has gone on to grow in popularity. Although it could be argued the series never attained as many HP as it did in the Super Famicom glory days. The innocence of the sprite graphics pulls on the heart strings during the masterfully crafted story’s execution. Known as Final Fantasy II in the West as parts two and three hadn’t received an English language translation. The American version was censored for some reason.