Shop

Here we have all the games in the Shop Section.
PS2
Simulation
Tactical battle simulation full of truly super robots utilising the Gundam and Votoms licenses. Players choose their moves and the heaving hulks of metal play out the moves in dramatic fashion with some sleek, retro avatars of the human pilots. Must have for mecha heads.
Super Famicom
Simulation
Beautifully drawn tactical RPG with metal hulks taking on mecha robots. Attains a real high graphical standard on the SFC. Switches to a boxing style perspective aswell as the isometric strategic part with player avatar.
Super Famicom
Sports
SD football at its finest with shrunken versions of Gundam and Kamen Rider nipping down the wing to use their super-human powers to rise like a canary and ripple the onion net. Plenty of futuristic stadiums to choose from.
Super Famicom
Sports
SD football at its finest with shrunken versions of Gundam and Kamen Rider nipping down the wing to use their super human powers to rise like a canary and ripple the onion net. Plenty of futuristic stadiums to choose from.
Famicom Cart
Platform
The Battletoad games are very collectable and its easy to see why in this Rare crafted version. Cliched some of the locations may be, but when the execution is of such high standard its easy to see why they become much imitated and rarely bettered. Fun, wholesome action that squeezes every iota out of the hardware.
Playstation
Rhythm
The original, the one, the only… Show you got riddum in the comfort of your own home. Strangly addictive in a Parappa the Rapper stylie.
Playstation
Rhythm
Twenty tracks covering a variety of styles from J Pop to Drum and Bass and some fresh from the streets visuals make this one to savour for the Beatmania cool cats.
Playstation
Rhythm
Genki recalls the millennium and the crowds a fine practitioner of Beatmania could pull as players tap and scratched their way to DJ-ing glory. Not that we ever had much rhythm, but back in the day we could certain toe tap with Shinjuku’s game centre’s finest.
Playstation
Rhythm
The beat goes on with this funky update from those cool cats at Konami with some sublime, psychedelic visuals to distract you from keeping in sync with the tune. The Japanese DJ-ing equivalent of Smashy and Nicey seem to have snuck in there too, along with some tougher tracks to make this a very tidy update.
GameBoy Color
Rhythm
The original, the one, the only… Show you got riddum in the comfort of your own home or on the train. Strangely addictive in a Parappa the Rapper stylie. Subtitled Gotcha Mix.
Super Famicom
Platform
Attains the Capcom level of polish as if Walt himself had been watching over the production. The imagination into the graphical effects sets the atmospheric powder keg off a treat such as with the lashing rain. And our beloved beast is a versatile creature ensuring the player soon warms to his dexterous manoeuvres.
Super Famicom
Platform
Attains the Capcom level of polish as if Walt himself had been watching over the production. The imagination into the graphical effects sets the atmospheric powder keg off a treat such as with the lashing rain. And our beloved beast is a versatile creature ensuring the player soon warms to his dexterous manoeuvres.
PC Engine HU Card
RPG
Set in the Japan of old. Attention to detail recreates the feel of feudal Japan and the life of the master priest Benkei. Randomly generated battle sequences.
Dreamcast
Action
Violent realisation of the manga world with good pacing and nice presentation. One almighty sword makes this the mother of all hack and slash titles complete with soundtrack fit for slaying.
Soundtracks
Soundtrack
A fine foray through the Mega Drive releases of Thunderforce II, II and IV. Some scintillating arrange versions. Captures the frantic fury of the seminal STG series. Sadly the Techno Soft Store in now defunct.
Gamecube
Action
The Beyblade phenomena swept Japan like an annual typhoon as players fire their customised spinning tops against an opponents with all manner of hurrahs from the avatars.
Playstation
RPG
16bit style exploration of the gaming world spliced with Guardian Heroes style 3D sprites for the turn based combat with dramatic spell effects and swooping camera angles.
Super Famicom
Sports
Super Deformed style motorcycle game which outs the SFC through its Mode 7 paces. The screen is split to use a rear view from the top screen so players can prevent getting overtaken.
Dreamcast
Simulation
A plethora of zany mini games based on the various Bikkuriman characters. Not the most cerebral title, but plenty of frolics on offer if party game complations float your gaming boat.
PC Engine CD ROM
A Bit Special
Quiz based gameplay in this compendium of information semi based on characters from Japanese mythology. The low age of the target audience make it a good language learning tool for intermediate Japanese language students.
Famicom Cart
RPG
The graphics are colourful and the roots are firmly in the old school with limited health to bring out the very best in gamers. The shops add a great incentive to risk all to grab that extra power up.
Playstation
Sports
Fine ball physics and interesting characters to play against, including the Train Spotting look a like Timothy. Players must be wary of getting hustled when greenbacks are on the table. Not sure what Ronnie would make of the fast-paced soundtrack between shots mind.
PS2
Sports
Billiards or pool done very well – the ball physics seem perfect, but alas you can’t bump the table to get the ball to drop in. Old school pool hall where you can almost smell the cigarette smoke hanging in the air alongside the inoffensive lift tunes.
Sony Hardware
Accessory
The first one hundred thousand lucky gamers to preorder Binary Domain in Japan were given these very tidy headphones and microphone set as a preorder gift. So players can feel the part as well as look it during NPC interactions.
Famicom Cart
Action
The penguin protagonists look like they have escaped from Pengo as they work together to get to the exit. Team work is a must as both penguins need to escape the level in order to progress.
Famicom Cart
Platform
Organic platform action blended with RPG elements. Unusual, creative adversaries await alongside the usual moving platforms and the less ordinary switches to button bashing tests of strength.
Gamecube
Action
Capcom remains the master of survival horror as it tweaks the Resident Evil engine to come up with a masterpiece of GC manipulation – not that you’ll be wanting to get too close to viewing the detailed textures. And not that its only the visual splendour Capcom considered: items can now be left on the floor and teamwork is required to get out of the many claustrophobic spots.
Playstation
Action
The fear returns as Raccoon City is overrun by brain munching zombies. The execution is impeccable as the subtle sounds of footsteps on broken glass or the groan of a zombie unleash the sort of psychological terror only really found in the likes of Silent Hill.
Playstation
Action
Capcom attained a very high standard of graphical excellence on the Playstation having honed its survival horror teeth on the other platforms first. Bursting out of the confines of the mansion, Capcom takes the series in a bold direction in terms of gameplay too as players wander through the streets to the overrun police station and uninhabitable hospital listening out for munching zombies and the irrepressible Nemesis. Shenmue style split second decision moments induce the fear of God into even the most rock steady of gamers as the players plight hit news lows. Atmospheric and spooky – its like we’ve never been away.
Gamecube
Action
Gets right under your skin from the off as the sense of foreboding grows with each new assailant from the legions of the undead. The detail is a little too much at times.

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