Super Famicom

Here we have all the games in the Super Famicom Section.
Super Famicom
Platform
Does justice to the weighty Doraemon license as the platform sections feature solid, colourful sprites and plenty of ducking and jumping attributes to further endear fans of the robot cat from the future. A few magic switches making platforms appear and more mystery surprises make for a top platforming package.
Super Famicom
RPG
Emotional journey and epic quest with some stirring scores and Ascii’s distinctive look to its characters and worlds. The look is befitting of the fine era of SFC RPGs, yet it seems to have a rendered finish to the sprites and backgrounds looking very professional as such. It also seems to help the characters to display the required facial expressions to really draw the budding RPG-er in to its world.
Super Famicom
Sports
Full of Kunio class right from the start as a knock of the ball causes one off the players to take one in the firecrackers. The players are always full of mischief with plenty of expression on their faces in the true Techno’s style of the series. Anime cut scenes crank up the tension in a school baseball based precursor to the hit Rookies series with solid slugging mechanics.
Super Famicom
Sports
Full of Kunio class right from the start as a knock of the ball causes one off the players to take one in the firecrackers. The players are always full of mischief with plenty of expression on their faces in the true Technos style of the series. Anime cut scenes crank up the tension in a school baseball based precursor to the hit Rookies series with solid slugging mechanics.
Super Famicom
RPG
Conversion of the Famicom trail blazer, but most definitely honed to fit the Super Famicom’s souped up hardware with that distinctive look to the sprite based action. A real jewel in the crown of the series with extreme attention to detail and rarer than the later, format exclusive releases.
Super Famicom
RPG
Plenty of nostalgia for those who appreciate their DQ series. And it looks splendidly resplendent in its Super Famicom spruce up with such sparkling graphics you almost expect glare from the stately gems decorating the palaces. A quest it is and not for the faint hearted with plenty to pull on the heart-strings. But well worthy of preserving for the gaming vault of its top triumphs.
Super Famicom
RPG
It’s the music which stirs the heart, gives a sense of foreboding, announces pageantry and plays such a huge part in this epic Enix title. The hardware’s limitations forced the programmers into clever fogging techniques and great use of mode 7 to produce a treat of a gaming world, both reassuring and unnerving at times of unrest. Hats off to Enix.
Super Famicom
RPG
Classic RPG action in the Falcom mould. Allows you to avoid multiple HP battles if you so desire. Some pretty cool townsfolk to chat with make this one of the better action RPGs on the Super Famicom, a real accolade.
Super Famicom
One on One Beat Em Up
A great example of how fun games based on the Dragon Ball anime series can be. Split screen action allows players to separate to be thousands of feet apart and then to unleash one of the powerful special moves. Ken’s fireball wouldn’t stand a chance. Action shifts between two planes taking place on the ground and in the sky. Contains all the imaginative characters of Akira Toyama’s hit manga series.
Super Famicom
One on One Beat Em Up
Popular fighter due to its over the top explosions with huge dust clouds and special moves with lasers the size of bridges. The evasive aspect of gameplay is good fun too with the split screen action whizzing along like a projectile in terms of pacing. The source material is well captured too with some unusual pugilists.
Super Famicom
One on One Beat Em Up
Popular fighter due to its over the top explosions with huge dust clouds and special moves with lasers the size of bridges. The evasive aspect of gameplay is good fun too with the split screen action whizzing along like a projectile in terms of pacing. The source material is well captured too with some unusual pugilists.
Super Famicom
One on One Beat Em Up
Based on the first Dragon Ball anime series adapted from the wacky manga by Aikra Toyama, there’s plenty hear to pique the interest of fans with all the familiar faces from the original airing. Plenty of special moves and pugilists as dexterous as a Shaolin monk with some serious sound effects means this title cuts the grade without the famous license recommending itself to those not as familiar with the Dragon Ball hunting characters too.
Super Famicom
Simulation
Battle simulation take on the fun and fairly familiar face of DragonBall. Players select their special moves and battle through the healthy number of willing opponents all realised in a very appropriate isometric style. The cut scenes also capture the essence of the anime series.
Super Famicom
RPG
Small towns in idyllic situations, similar to those in How to Train Your Dragon, are under attack in a game that feels like an ancient buildings version of Sim City with a strategic battle element in dispatching forces including the fabled dragons.
Super Famicom
Platform
Platform action based on the Dragons Lair characters and capturing all the colourful, cartoony cheer and humour of it adding in the important ingredient of gameplay as players leap from platform to moving platform tossing axes into the mull.
Super Famicom
RPG
Aurally this must be one of the most pleasing games on the system with some delightful cheery sunny day music, via the regal pomp of the palace to the stirring sequences that visually impress too in Mode 7. The story draws players in and this has aged like a fine claret to be one of the more desirable RPGs on a system renowned for some of the finest.
Super Famicom
Platform
Modern gaming definitely misses the humour of Shiney’s Earthworm: pure fun and full of creative genius. Nice to remind yourself what you may have been missing.
Super Famicom
RPG
Based on the Dungeons and Dragons series, the plot sees you on a quest to investigate a rogue beholder (basically a castle with an all seeing eye, hence the title) when the roof collapses near to the entrance trapping you inside. The on screen action is cursor driven as you select various spells, weapons and armour. Masses of foes to defeat on the quest all with a distinct fantasy look to them, be it spiders, skeletons or dogs of hell.
Super Famicom
Sports
Futuristic Super Famicom classic with jumps, power boosts and plenty of mad machines such as Hot Violet, Stingray and Crazy Horse making it a great gaming universe.
Super Famicom
One on One Beat Em Up
Geese Howard squawks up to all and sundry that to beat him you must first conquer his martial arts tournament and smash your way through his cronies. Simple pick up and play mechanics are enjoyable compared with the complexity of some series’ special moves and the additional fighting plane literally adds a new dimension to gameplay. Savour the start of an immense series. Subtitled ‘The Battle of Destiny.’
Super Famicom
One on One Beat Em Up
Conversion of the massive Neo Geo title from the 2D fighting grandmaster SNK. Some wonderful playable characters to choose from including the superbly named Korean Taekwondo expert KimKap Hwan and generous girth of Chinese gent Cheng Sinzan.
Super Famicom
One on One Beat Em Up
Truly jaw dropping in its hey day with the train and waterfall backdrops particularly memorable, this grandmaster can still pull off a few tricks on the Super Famicom like old Jubei Yamada. Full of that distinct SNK style much imitated, but never surpassed and another excellent Takara conversion.
Super Famicom
RPG
Striking artwork up there with the finest Sega Fantasy. Tactical combat in positioning troops and some lavish cut scenes to the combat to help crank up the tension alongside the triumphant soundtrack. A fine example of the genre.
Super Famicom
Simulation
Striking artwork up there with the finest Sega Fantasy. Tactical combat in positioning troops and some lavish cut scenes to the combat to help crank up the tension alongside the triumphant soundtrack. A fine example of the genre.
Super Famicom
RPG
Very collectable box art with this Japanese release, especially as the series has gone on to grow in popularity. Although it could be argued the series never attained as many HP as it did in the Super Famicom glory days. The innocence of the sprite graphics pulls on the heart strings during the masterfully crafted story’s execution. Known as Final Fantasy II in the West as parts two and three hadn’t received an English language translation. The American version was censored for some reason.
Super Famicom
RPG
Designed with players of their first ever RPG in mind, Square included a guide to the adventure along with the game featuring easier modes. Very collectable box art with this Japanese release, especially as the series has gone on to grow in popularity. Although it could be argued the series never attained as many HP as it did in the Super Famicom glory days. The innocence of the sprite graphics pulls on the heart strings during the masterfully crafted story’s execution. Known as Final Fantasy II in the West as parts two and three hadn’t received an English language translation. The American version was censored for some reason.
Super Famicom
RPG
There are collectors who strive to collect every game Squaresoft has released and with such packaging it is easy to understand why that is. More than worthy of an English language translation with some emotion stirring moments in, some Chocobo must have had his head in the sand in Squares Overseas Department. There are some who feel the FF series lost its innocence in the shift from sprite based to the 32 Bit era.
Super Famicom
RPG
There are collectors who strive to collect every game Squaresoft has released and with such packaging it is easy to understand why that is. More than worthy of an English language translation with some emotion stirring moments in, some Chocobo must have had his head in the sand in Squares Overseas Department. There are some who feel the FF series lost its innocence in the shift from sprite based to the 32 Bit era.
Super Famicom
RPG
Visually a real feast for the eyes and aurally exquisite, full of raw emotion and soothing scores. Uematsu san deserves a Knighthood for getting the SFC sound chip to jump through hoops. The storyline is a real roller coaster: the highest tribute is the degree of attachment to the characters you feel. Known as Final Fantasy III in the West.
Super Famicom
Side Scrolling Beat Em Up
Take to the streets, subway and boxing arena to wrestle back control and get Jessica back. Just watch out for those flying flick knives and high kicking ladies of the night. Or are they?

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