An inventive twist on the Bomberman World in the form of an action puzzler. The bombs move across the screen in formation and players must detonate them at the right time and target the right bomb in order to create a chain reaction and clear the stage. Quick thinking is a must.
Bomberman has a charm that seems eternal, especially hard to beat in multiplayer. Handhelds are perfectly suited for the game as its not possible to keep a close eye on opponents adding much adrenalin as a tidy amount of TNT suddenly rolls past. Hudson has done a very fine conversion: not overcooking the processing power to compromise the tasty morsels of gaming heaven on offer. Instead a funky, fly Tokyo style gives the title new impetus.
A more refined look in line with the PC Engine incarnations of the bomb and run blast from Hudson. A simple concept, but remains the height of multiplayer gaming and, as later versions prove, the formula is best suited to the full screen, 2D look.
Not too sure how excessive amounts of TNT help ensure that colourful Bomberman Land is pieced back together again, but that is the challenge of the one player story mode. The excellent four player mode is possible with only one copy of the game though making for some devilishly delightful gameplay – one of the most engrossing multiplayer mash ups ever. Also included are the mini game attractions from the PS3 big brother making for a well-rounded package.
Bomberman uses all his nous to clear the screen of enemies and whatever needs clearing to complete the mission such lumps of meat on the Neanderthal level. Tactical positioning, use of power ups and quick thinking are a must to stay alive. Subtitled Yami no Senshi.
Isometric take tried to drag the PC Engine success of Bomberman into the 32bit world, but the new improved graphics add little to gameplay in Genki’s humble opinion. A must for fans of the series though with highly amusing story mode.
A interesting take on Bomberman as he busts out of his maze to take on 3D isometric levels which need some degree of bad guys and blocked paths clearing before the goal can be reached. As such it is more suited to a one player story mode than its usual incarnations and looks mighty fine in its graphical approach.
Genki has whittled away many an hour playing Bombuzal. Sadly not so many hours are on offer to whittle away, but it it one of those games that could prove not all hours pass at the same rate. The reassuring lift music may help, but the crux of the action involves detonating all bombs on screen. Action can be viewed from an isometric or overhead viewpoint to ensure the detonation doesn’t take out the player too or that the crumbling path that can only be crossed once is the right order to proceedings.
Ten pin bowling very well represented with the screen split into three: the bottom half showing the progress of the ball against the skittles and to line it up, the top two halves show the remaining skittles and the players avatar. This adds a good bit of emotion to the sport and the set up works very well.
Brings to mind the beautiful 16 bit era of shoot ’em ups with its pastel shading all the bells and whistles. Detachable boss limbs, arachnoid bosses, scaling in and out adversaries and what looks like extras from the Salamander series – there are many a nod from its knowledgeable developers to what has gone before in the shoot ’em up fraternity.
Brings to mind the beautiful 16 bit era of shoot ’em ups with its pastel shading all the bells and whistles. Detachable boss limbs, arachnoid bosses, scaling in and out adversaries and what looks like extras from the Salamander series – there are many a nod from its knowledgeable developers to what has gone before in the shoot ’em up fraternity.
From a golden era of role playing games and managing to stand head and shoulders on the podium above many of the crowd with its luscious illustrations and stirring soundtrack. A real work of art, appreciated by those in the know.
A good test of reading skills for budding kanji students, this quiz game is introduced by a youthful Colonel Sanders lookalike. Answering is multiple choice.
Genki frequently harks back to the golden era of SFC RPGs, but its hard not to indulge in some rose tinted nostalgia when you hear the familiar soundtrack to exploring caves and dungeons and spot the familiar cracks in the wall that require further investigation. A happy RPG journey as Koei leads you by the hand through the fantasy world of Brandish.
Riding on the mighty sweep Street Fighter II unleashed on the 16Bit gaming world, Brass Numbers would have a good swing at Capcom’s cash cow. Telenet’s idy parallax scrolling is complemented by a few touches of its own in players being allowed to choose their next opponent and also being able to use their rewards earnt in bouts to boost their vital stats. Known as Doomsday Warrior in the West.
Very interesting results of Square focusing purely on the action RPG and platform gameplay of this title, without the CG graphics we have come to expect. The results are an incredibly playable title – a real joy to savour with plenty of humour. The bosses are skillfully crafted and the use of the clock to alter playing environments a clever touch.
Very sweet graphical style to this little known off shot of the Brave Saga series with the look of the Mother series in its prime. Plenty of scrapes along the way, but the very friendly user interface makes combat enjoyable rather than a chore.
Refreshingly original title playing most like a rhythm action titles except this time players take the role of a conductor about the town. As in a rhythm action title such as Samba De Amigo, the backgrounds shift according to players performance so the conductor soon knows if they are hitting the right notes. Rather than simple button presses though, the degree of pressure applied is the important factor in keeping the orchestra together. Bravo indeed. Known as Mad Maestro in the West.
British gamers will get their strawberries and cream in a twist over this Ocean developed tennis title. Solid polygon sprites battle it out for on-court supremacy.
Polygon based tennis title with some detailed textures and nice touches such as the players walking on and off for their drink of orange squash during the break. Not quite Virtua Tennis on the Saturn, but an impressive interpretation non the less.
Clear the screen of coloured blocks by detonating them in chains to reveal the picture behind capturing various cityscapes and world-famous locales. Tactical thinking is required to generate the right chains and clear the screen. Strangely compelling.
Stunningly beautiful in a sprite based Super Famicom way, Capcom proved it had more to it than mere fight fests in this masterpiece. The artwork for the box is well worthy of mention too. Still the title is a little more linear than the work of its rival: the mighty Final Fantasy series, but Breath of Fire at least manages to singe its Chocobo feathers. (It’s no shame to say it doesnft quite hold a torch light to Link. But Genki has always had a glint in its eye for the Super Famicom Zelda.) Plenty of hours gameplay on offer and a well woven story line.
Stunningly beautiful in a sprite based Super Famicom way, Capcom proved it had more to it than mere fight fests in this masterpiece. The artwork for the box is well worthy of mention too. Still the title is a little more linear than the work of its rival: the mighty Final Fantasy series, but Breath of Fire at least manages to singe its Chocobo feathers. (It’s no shame to say it wouldn’t hold a torch light to Link. But Genki has always had a glint in its eye for any Zelda title.) Plenty of hours gameplay on offer and a well woven story line.
Stunningly beautiful in a sprite based Super Famicom way, Capcom proved it had more to it than mere fight fests in this masterpiece and have released another masterful GBA conversion. The artwork for the box is well worthy of mention too. Still the title is a little more linear than the work of its rival: the mighty Final Fantasy series, but Breath of Fire at least manages to singe its Chocobo feathers. (It’s no shame to say it doesn’t quite hold a torch light to Link. But Genki has always had a glint in its eye for the Super Famicom Zelda.)
Makes big improvements over the already accomplished prequel bolstering the size and randomness of the quest as it follows a twisting path. Visually engrossing with excellent battles requiring every member of the team to be working together to fully utilise their spells or weapons. And there are a potential of eight distinct characters available to join your merry men. All with the epoch defining level of RPG presentation and establishing team play as the future of RPG’s.
Capcom shows how it can update its Breath of Fire series with the extra processing power of the Playstation, whilst remaining faithful to the pretty glint in the eye of its first love and remaining true to its isometric roots. Lusciously lavish.
The attention to detail is stunning and the pastel shaded look to its isometric graphics works a treat. Aurally pleasing too with beautiful sound effects and emotional music. There are plenty of times the heart strings are strummed like a violin.
Plenty of Konami polish in this Winning Eleven version of horse racing. Yet players have to put in the hard yards training to get anywhere close to the winners enclosure.
Fantasy strategic RPG based in a kingdom of knights with impressive 3D battles and an immense potential of depth to draw players into its world. The monsters have solid AI and behave in an unpredictable manner. And with five different kingdoms to choose from the replay value is very high. Also known as Brigandine The Legend of Forsena.