Super Famicom

Here we have all the games in the Super Famicom Section.
Super Famicom
Platform
A rare cart in Japan with the unlikely hero looming large on the screen as he traverses through various platform locales: beach, graveyard and finally jungle to complete his quest with a hint of double entendre. Known as Odekake Lester or Lester the Unlikely in the West.
Super Famicom
Platform
As one might expect from a Disney backed title, the animation is incredible as Simba progresses from canny cub into lion with the ability to claw at enemies. The stampede section has made it in as a side scrolling scramble at break neck speeds and there are plenty of nice touches that go to make a platformer stand out from the crowd, or pride.
Super Famicom
Platform
As one might expect from a Disney backed title, the animation is incredible as Simba progresses from canny cub into lion with the ability to claw at enemies. The stampede section has made it in as a side scrolling scramble at break neck speeds and there are plenty of nice touches that go to make a platformer stand out from the crowd, or pride.
Super Famicom
Simulation
Falcom produced strategy war game which is a continuation of the Dragon Slayer series. Set in a cutesy, medieval Europe allowing the developer plenty of license for the fantasy setting.
Super Famicom
Platform
Conversion of the fantasy quest coin-op where the goal of trying to reach the top of the tower is given an added twist by being able to rescue NPC’s on the way including a brute of a man, a ninja, a reptile man, a Knight and a monk amongst others that follow as your backup. Classic Capcom attention to detail and high production values.
Super Famicom
Platform
Bright and breezy platformer in the traditional 16Bit style with bold, colourful characters full of well-animated expression. In an unusual twist Taruroto uses his tongue to eat blocks and whack away enemies. Recommended to fans of the genre. Subtitled Magic Adventure.
🥇Game of the Week
Game of the Week Super Famicom
Platform
Redesigned packaging to celebrate the thirtieth anniversary of this still stunning Super Famicom platformer with gothic overtones, stunning shafts of sunshine and fleeting shadows. A rare SFC title in the mould of such sublime titles as Demons Crest and Nosferatu with a twist of the graphical skills of the Actraiser teams. Some of the in-game assailants and bosses are more than a bit twisted looking like they just broke out of the Splatter House. The main hero can thankfully upgrade his skills as the supernatural bosses are dispatched – all the way up to the big hoedown with the Demon King. And these transformations help even if the concept of becoming a demon to beat them doesn’t sit too nicely when surrounded by such creepy creatures.
Super Famicom
RPG
A seemingly everyday kid setting to this RPG, if it wasn’t for the legions of fly crossed with men like adversaries. Things quickly get more and more bizarre as Genki is reaching for the Helen McCarthy guide to the cultural references.
Super Famicom
A Bit Special
Paint package for the Nintendo which utilises the mouse very well and has slick presentation as you’d expect for a Nintendo title. As a Mario game very collectable too. Not only drawing facilities but you can produce animations and music too with colour in pictures of Mario for the less budding artists. Also includes an insect swatting game to improve mouse skills.
Super Famicom
Simulation
A nice Mario collectable with picture related puzzles and animated pictures all created with the ease of a Nintendo user friendly interface. The naughty Wario pops up adding a bit of mischief to the arty mix.
Super Famicom
Simulation
A nice Mario collectable with picture related puzzles and animated pictures all created with the ease of a Nintendo user friendly interface. The naughty Wario pops up adding a bit of mischief to the arty mix.
Super Famicom
Simulation
A romantic dating game based on the popular manga and anime with venues including a concert and even where you work doing your part time job. Choosing the right words to say are the key to winning hearts, but the course of true love never runs smoothly.
Super Famicom
RPG
A lesser known masterpiece from the Big N that sadly never made it to the West. Based on a mythical treasure chest known as Marvellous, the player takes on the challenge of locating it with a team of young lads. Each has their own merit such as being nippy and able to squeeze through gaps, or being strong and able to lift large boulders or tall and able to reach high spots. Unfortunately a band of rogue pirates are also in pursuit of the treasure too. Brilliantly carried out with that Nintendo child like charming view of the world. Before long you’ll be drawn in and think nothing of chatting to chimps in underground caves…
Super Famicom
RPG
A lesser known masterpiece from the Big N that sadly never made it to the West. Based on a mythical treasure chest known as Marvellous, the player takes on the challenge of locating it with a team of young lads. Each has their own merit such as being nippy and able to squeeze through gaps, or being strong and able to lift large boulders or tall and able to reach high spots. Unfortunately a band of rogue pirates are also in pursuit of the treasure too. Brilliantly carried out with that Nintendo child like charming view of the world. Before long you’ll be drawn in and think nothing of chatting to chimps in underground caves…
Super Famicom
RPG
Max and his war weary pals once again must all they can manage in the face of some unusual mechanical foes. A tank certainly helps cover explored terrain rapidly. And the combat remains as catchy as ever in this highly polished sequel.
Super Famicom
Platform
Capcom excels in these Disney backed licenses producing killer app visuals to back up its ever dependable gameplay. No doubt the results would please the Disney big wigs with such extravagant attention to detail and colourful, rich sprites utilising the circus theme to the hilt. Gameplay is kept fresh by collecting uniforms that change the players abilities – be it tossing enemies around screen, climbing walls or a hoover to vacuum up coins. Subtitled ‘The Great Circus Mystery.’
Super Famicom
Platform
A dream collaboration between Capcom and Disney that really came up trumps. Capcoms attention to detail more than matches Disneys demands and the gameplay is fluid and inventive with looks to kill. This initial instalment is actually harder to come by than the sequel.
Super Famicom
Platform
Unbelievably fluid animation capturing the fine emotive expression of Mickey. Delightfully revisits the cartoons earliest years with a spiffing black and white intro level and the early characters that featured in Mickey’s early scrapes. A special ghost level awaits, but we will try and keep the suspense. Splendid example of the genre. Hats off.
Super Famicom
Platform
Well suited to the 16Bit format, Mickey once again comes up a winner in this assuringly familiar platform adventure. Gas is used to fill balloons to travel up to seemingly out of reach platforms or get a gulp of air quickly out the sea with water being used to put out fires. Ice levels, water based worlds and lashings of Disney magic as treasure chests come alive and walk off. Nice bosses and dramatic sound effects in a highly endearing platform escapade.
Super Famicom
RPG
The hugely popular series shows its true colours as players explore walled dungeons, tree lined mountain-scapes and towns in the familiar 3D dungeon explorer style. Plenty of intriuguing folks to meet along your quest with items to boost your inventory and a battle never too far around the corner.
Super Famicom
Simulation
Combat simulation with more missiles than a rogue state where players set up their defences and then send in the mechas for some nice action sequences. Plenty of appropriate military pomp to the music. Known as Metal Marines in the West.
Super Famicom
Simulation
A board game with plenty going off in the meantime as players move round the board to be suddenly part of an indoor long jump challenge or part of a wacky game show. Some superb mini games, if you can cope with whatever cultural baggage you may be carrying into them. The board is also well represented in isometric form with some finely drawn characters full of expression.
Super Famicom
Platform
Platform title based in feudal Japan with luscious period setting graphics setting the moody tone nicely for supernatural adversaries that draw on Japanese folklore and mythology. Armed with a trusty spear Imoto is charged with rescuing Shizuka with some kind assistance from the deities in the form of power ups. Full Japanese title ‘Kousoushinrai Densetsu Musha.’
Super Famicom
Puzzle
Players zip around screen in their space ship looping around the on screen blocks to keep the screen clear, in this intriguing twist on the Tetris formula, full of X Files style UFO conspracies.
Super Famicom
RPG
European style fantasy RPG with sprites and attention to detail befitting of the most enchanting of European pageantry. Enix was the main rival to Square in these heady sixteen bit RPG days and games such as Mystic Ark show the talent of the team in this exquisite expedition.
Super Famicom
Sports
Plenty of thrills and oil spills in this overhead F1 treat backed by legendary racer Nakajima. Rev heads will rejoice at the fast paced action. Popular on the Mega Drive too.
Super Famicom
Sports
The triple A presentation you might expect from a Namcot sports title with twinkle eyed caddy to lead you by the hand through the club choices. The gaming engine is very smooth too making it a pleasure to stroll the fairways, almost feeling the sun on your back with the birds tweeting away.
Super Famicom
Platform
Stands on a podium (probably a bamboo pole) above its many platform peers on the SFC. A kung fu style hero battles all manner of Japanese folklore with one legged umbrella and Dharma dolls rolling around. The levels are very atmospheric with a blend of Kyoto temples and urban skyscrapers with some lovely Mode 7 and parallax effects. Clever, compact programming and a host of imaginative characters and the ability to level up as players defeat enemies. Bravo!
Super Famicom
RPG
Martime based RPG in the classic Super Famicom mould. The sea setting makes for anice change over the fantasy based realms and the sprites are lovingly realised. Our hero Duke must build his way up from lowly shipmate to take charge of his and the countrys destiny with plenty of pirate distractions on the way. Beautiful action RPG in that distinctive 16Bit graphical style with detailed and adorable sprite based world full of character. Borrows the hook shot from Zelda with lots of secret areas too. A little short compared to Zelda, but quality not quantity is the result.
Super Famicom
Sports
Captures the razzle and dazzle of the lycra loving sport as players stroll out before the adoring crowds and plenty of dry ice before transforming in a flash into their wresting costumes. Good mix of grapplers with WWF like fighters, Mexican style masked participants and the Japanese fighters. Tag team bouts are a real riotous rout.

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