Publishers

All the publishers for all the games we carry are listed here. If you want to see what stock we have by that publisher, just click on the name

All Games In Stock By Capcom

Sega Saturn
One on One Beat Em Up
Subtitled: Darkstalkers’ Revenge. The Saturn was made for titles of this ilk: wonderfully balanced characters hammering it out in 2D bliss. You can feel Capcom’s spark return in this Saturn classic.
XBOX
Action
Samurai slasher less cerebral than the ‘Biohazard’ series, but the beautifully realised feudal Japanese world draws you in.
PS2
Action
A very collectable compilation of two fine Biohazard games in Biohazard 4 which gets right under your skin from the off as the sense of foreboding grows with each new assailant from the legions of the undead. The detail is a little too much at times. In Biohazard Code Veronica all is far from well in Racoon City. The finest Resident Evil title on the Dreamcast complete with added story scenes. Well worthy of a PS2 version with the DC original being a Japan-only release.
Super Famicom
One on One Beat Em Up
Requiring no introduction. The game that ignited the 16 Bit world and made a killing for importers at the time. As such worthy of a place in any collection. Thankfully the price has dropped somewhat too. With such brilliant characterisation, attention to detail and finely honed play mechanics its easy to see how Street Fighter swept the world. Subtitled the World Warrior.
Playstation
One on One Beat Em Up
2D fighter looking fine on the PSX: souped up in this EX Edition so it can conjure the magic of the arcade without breaking into sweat or slowdown. Seeing the huge Juggernaut in fluid action must bring a smile to the face of Capcom’s head honcho.
Super Famicom
One on One Beat Em Up
Martial arts mayhem requiring no introduction. With such brilliant characterisation, attention to detail on the small screen and finely honed play mechanics its easy to see how Street Fighter swept the world.
Dreamcast
One on One Beat Em Up
Until released it never was truly believed that such an otaku’s dream of Ryu vs Terry Bogart battles would actually become a reality. Two of the giants of the 2D one on one combat world locking horns has never been such fun.
Playstation
Action
Builds the tension up slowly like the original Jurassic Park film and then cranks up the sweaty palm factor just when your least expecting it. Some great cinematic quality moments Spielberg would be proud of.
Dreamcast
One on One Beat Em Up
Followed hot on the heels of the original adding Joe Higashi and SF Alpha’s Dan. Genki recommends Bison versus Geese – a dream match up. Relentless martial action.
Super Famicom
RPG
Stunningly beautiful in a sprite based Super Famicom way, Capcom proved it had more to it than mere fight fests in this masterpiece. The artwork for the box is well worthy of mention too. Still the title is a little more linear than the work of its rival: the mighty Final Fantasy series, but Breath of Fire at least manages to singe its Chocobo feathers. (It’s no shame to say it wouldn’t hold a torch light to Link. But Genki has always had a glint in its eye for any Zelda title.) Plenty of hours gameplay on offer and a well woven story line.
Gamecube
Action
Gets right under your skin from the off as the sense of foreboding grows with each new assailant from the legions of the undead. The detail is a little too much at times.
Super Famicom
RPG
Makes big improvements over the already accomplished prequel bolstering the size and randomness of the quest as it follows a twisting path. Visually engrossing with excellent battles requiring every member of the team to be working together to fully utilise their spells or weapons. And there are a potential of eight distinct characters available to join your merry men. All with the epoch defining level of RPG presentation and establishing team play as the future of RPG’s.
PS3
One on One Beat Em Up
Keeps the 3D strictly to a pseudo effect and the gameplay is all the better for its slick, rolling combos as a result. The backdrops look stunning too – upgraded on the old school approach but still looking lavish.
PS3
Action
Capcom injects new life into its DMC series with stunning cityscapes to test out your combo skills and a quite staggering attention to graphical detail promoting this to the high art genre. The waves of assaults can be relentless, yet the control remains intuitive giving great satisfaction when a perfect slice and dice combination rolls off the pad. Top hats off to Capcom for maintaining its triple-A status despite the shift in format to the PS3.
Dreamcast
One on One Beat Em Up
Genki would love to diverge more details if only the plot of Hirohiko Araki’s suitably named manga made sense… Recommended to fans with Capcom’s solid fighting engine and JoJo’s insane animation skilfully blended together. The special moves are the cocoa dust on top to fans of the series.
Switch
One on One Beat Em Up
A veritable dojo of martial artists and super heroes with the full roster being made of: X-Men, Marvel Super Heroes, X-Men vs Street Fighter, Marvel Super Heroes vs Street Fighter, Marvel vs Capcom, Marvel vs Capcom 2 and The Punisher. Only The Punisher hasn’t featured on Genki in previous format releases being a coin-op, but the Final Fight format will feel very much at home to Capcom connoisseurs and cognoscenti.
XBOX
Sports
Brutal cage fighting as the solid fighters go toe to toe with a crowd baying for blood. The pugilists are heavy and the blows they land have a solid feel to them, enough to induce the odd wince off screen too as Capcom ticks all the boxes on this official license.
Super Famicom
Platform
Although the SFC was always blessed with an abundance of fine platformers, this tidy Capcom title has plenty to commend it to anyone’s collection with fluid control and great variety in levels including a remarkable balloon flight besides the obligatory underwater sections.
PS2
RPG
Capcom utilises its cel shaded sprites for the gaming world and combat giving this a retro chic feel to the fabulous looking battles complete with obligatory, over-the-top, outlandish special moves. Looks like a retro Ghibli anime.
Sega Saturn
One on One Beat Em Up
In 2D combat the Saturn could take on and beat all comers. Spidey with his sticky webs and web swinging specials versus the giant Hulk (taking up a third of the screen) is every Marvel fans fantasy. Blackheart towers over adversaries adding to the dark, heinous feel in contrast to the positive Captain America who can lose his shield in combat if not careful. The fluid animation on the squid like tentacles of alien Shuma Gorath is a delight, shame it can’t do much to stop Dr Doom making full use of the play arena’s height. Compatible with the RAM cartridge to give smoother animations, yet non-essential.
Dreamcast
Shoot Em Up
Developed by Takumi who produced Gigawing, Mars Matrix encourages you to build up piles of cash to upgrade to new weapons. Collecting in succession has a multiplier effect encouraging paint scorching near-misses. Only grizzled shmup veterans need apply, but the shield option does provide some respite – especially when it fires back enemy projectiles or even doubles as a smart bomb; not without a price of course. And its due to this recharge period that the shield must be tactically used. Lovely Battle Garegga proportion attention to detail with molten shrapnel wizzing past.
Sega Saturn
Simulation
The full title translates as “The schools spooky rumoured Hanako has appeared!” The action takes the form of slickly animated cartoon sequences in a simplistic style such as with Maruko chan. The colouring is dark and atmospheric with Hanako just a quick phone call away from giving help. But beware of wrong numbers summoning the spookier ghosts.
Famicom Cart
Platform
The game has nice, solid sprites and slick anime cut scenes to reward the gamer for the tricky platform sections.
GameBoy Advance
Platform
In Genki’s humble opinion the GBA architecture feels like a souped up version of the Super Famicom. Maybe that’s why we feel so at home with its graphical style and the ability of programmers to squeeze every iota of performance out of the hardware is none more evident than this game. A superb gaming journey full of innovative turns in both gameplay and graphical terms. Rockman is a more appropriate name than Mega Man, due to the rock hard nature of the gameplay. Yet gamers of a certain vintage will recall when progress in a game was due to putting in the hard yards on its fast platform levels and learning the attack patterns and discovering the weaknesses of the bosses.
Super Famicom
Platform
Rockman represents a pre-Beckham era when gamers were gamers and men were men. And Rockman is a real man: despite his diminutive appearance the level of obstacles in his way put him up there with Arthur in Ghouls and Ghosts in terms of tough nuts. Sprinting along collapsing platforms and getting stuck into the latest despot to block his path without so much as a sigh. Rockman, we salute you.
Playstation
One on One Beat Em Up
Super deformed (shrunk down) versions of the SFII phenomena that swept the world including high school student Sakura with her Spring Image attack and Zangief with his Russian Beat attack. Finely balanced play mechanics and exotic backgrounds. Complete with full speech in the anime scenes which didn’t make the cut in the Western release.
Playstation
Action
Capcom attained a very high standard of graphical excellence on the Playstation having honed its survival horror teeth on the other platforms first. Bursting out of the confines of the mansion, Capcom takes the series in a bold direction in terms of gameplay too as players wander through the streets to the overrun police station and uninhabitable hospital listening out for munching zombies and the irrepressible Nemesis. Shenmue style split second decision moments induce the fear of God into even the most rock steady of gamers as the players plight hit news lows. Atmospheric and spooky – its like we’ve never been away.
Sega Saturn
One on One Beat Em Up
Final part of the series on the Saturn sees strides made to improve the play mechanics over Vampire Hunter and includes the exquisite death moves. Incredibly fluid animation with Capcom squeezing out every iota from the Saturn and Ram cart to bring the arcade experience home.
Super Famicom
Side Scrolling Beat Em Up
Thankfully Capcom’s arcade power house reinstates the simultaneous two player option. Only Mayor and former wrestler Haggar of the playable characters from the original survives the chop: swordsman Carlos and Maki are drafted in to add a bit of ying to the series’ yang. The urban bronx feel of the original has also been shifted to a more global perspective, but thankfully gameplay remains just as sweet as ever on the trail of those Mad Gear punks.
Dreamcast
RPG
Capcom had big plans for the Eldorado series with a monthly release for seven volumes. Unfortunately this old school RPG never saw light of day in the West.
Dreamcast
RPG
Stunningly pretty RPG really hits its stride and was worthy of far greater attention. Capcom really put the hard yards into this series and its clear here why it has its dedicated aficionados.
PS2
One on One Beat Em Up
Tough guy fight title that uses elbows, knees and no holds barred as pugilists become wrestlers when bouts crumble to the floor with a submission as good as a knock out. The legendary Brazilian Gracie features alongside Japanese wrestler Sakuraba with a lot of work having gone into making a great resemblance only for players to bash away at their chiselled features. But its not just the players features that have been carefully mapped out: each individuals moves add a lot of depth and make for a very well rounded fight fest.
PS3
Shooter
Cinematic shooting action as Capcom blends the boundary between Hollywood blockbuster and triple A gaming. Plenty of nice surprises as players run and gun anything that moves. The Japanese version has Japanese subtitles to the cut scenes and uses English for the audio.
Dreamcast
One on One Beat Em Up
Not quite wrestling, not boxing – no holds seem barred either in this encaged grapple fest. Plenty of modes of play and makes good use of the license, even down to the ability to edit your player. Still even without changing your man there are some brutal looking bruisers to choose from.
GameBoy Advance
RPG
Stunningly beautiful in a sprite based Super Famicom way, Capcom proved it had more to it than mere fight fests in this masterpiece and have released another masterful GBA conversion. The artwork for the box is well worthy of mention too. Still the title is a little more linear than the work of its rival: the mighty Final Fantasy series, but Breath of Fire at least manages to singe its Chocobo feathers. (It’s no shame to say it doesn’t quite hold a torch light to Link. But Genki has always had a glint in its eye for the Super Famicom Zelda.)
Playstation
Action
Rockman revels in the 3D world with the action RPG elements working a treat alongside the fine combat that let our hero, also known as Megaman, seems to find a blast.
Super Famicom
Platform
Unbelievably fluid animation capturing the fine emotive expression of Mickey. Delightfully revisits the cartoons earliest years with a spiffing black and white intro level and the early characters that featured in Mickey’s early scrapes. A special ghost level awaits, but we will try and keep the suspense. Splendid example of the genre. Hats off.
PS2
Shoot Em Up
High production values with fine attention to detail in the landscapes all interlaced with top draw GCI cut scenes adds up to a superlative sapping experience. A strategical element is added to the frantic, frenetic shooter action in that wing weapons must be selected in accordance with the level awaiting. Half way through the level the mother ship will drop in though for a well needed health boost and a opportunity to reconfigure for the intelligent bosses that vary their assaults. As is the way with modern shooters, dicing with death is actively encouraged as the multiplier spirals out of control by shooting the ships when they are really too close for comfort.
Dreamcast
RPG
Capcom had big plans for the Eldorado series with a monthly release for seven volumes. Unfortunately this old school RPG never saw light of day in the West.
Playstation
Platform
Genki may be going soft, but we miss the day when you could find a safe spot on the screen and simply blast away until the boss destructs. With a slight pang towards a greater challenge, these bad boys demand not only full attention to weak spots, but also to keeping an eye on the platforms to avoid tumbling to boss rush purgatory. Rats!
Sega Saturn
Shoot Em Up
Arcade classics 1942, 1943 and 1943 Kai on the one CD which is great to see as, aside from the 1941 Super Grafx conversion, until this release the home versions had been a tad disappointing. Thankfully Capcom’s back catalogue is well worth cashing in on.
Famicom Cart
Platform
Straight from the arcades comes this forced scrolling shooter featuring the Journey to the West Legend and starring Monkey, Pigsy, Sandy and Tripitaka. Well Monkey and Pigsy at least as the others have been kidnapped. The pacing is good and the characters nicely realised. And with Monkey in it.
Nintendo 3DS
Action
Beast battling game with quite a legion of followers in Japan so it is with some pride Nintendo bring it to the 3DS. Its easy to see why though with expertly rendered ogres to lay into with precision planned armouries all looking very easy on the eye and making the very most of the hardware. Oozes with the Capcom polish of a triple A release.
Merchandise
DVD
Features a real wealth of titles including Okami, Viewtiful Joe, Monster Hunter Portable, Goku Makimura, Street Fighter Zero 3 Double Upper and Devil May Cry. All very excitingly presented: like a menu of gourmet gaming.
PS2
Action
Third and possibly final installment of the samurai slasher seeing refreshing new backgrounds with the addition of Parisien Jaques played by Jean Reno (Leon, Wasabi.) Whilst never cynical, Genki is very envious of the angel who teaches Jaques to speak Japanese in an instant. Reaches new pinnacles on the PS2 with fully rendered scenery in glorious 3D including beautiful forests and marvellous magic effects. A true samurai would only play with the sword controller though.
Famicom Cart
Platform
Classic Capcom gampelay with its traditional coin op slickness. Players use a sword to block aerial attacks from kite floating bombers and less subtly dispatched numbers from building block windows. Platform lifts, great pacing an even an armadillo armoured boss who rolls up to avoid attacks – its all in there. Known as Trojan in the West.
PS3
Action
The sheer scale of the battles beggars belief as the intriguing roster of characters comes to the fore in this immense, epic series.
Playstation
Action
Megaman takes the leap into 3D platforming and Capcom have applied plenty of polish to avoid the lure of a third dimension lacking in gameplay. Plenty of sub quests and so polished it positively sparkles like an avatars smile.
PS2
Action
Gothic Splendour meets Castlevania style Transylvania as our J Rock style hero slices up all and sundry in order to prevent being over-whelmed. Stylishly executed both in terms of the gameplay and in terms of the hero’s actions.
PS2
Action
Samurai slasher less cerebral than the ‘Biohazard’ series, but the beautifully realised feudal Japanese world draws you in. Capcom’s class oozes through this title along with some sublime action sequences.
Playstation
RPG
Capcom shows how it can update its Breath of Fire series with the extra processing power of the Playstation, whilst remaining faithful to the pretty glint in the eye of its first love and remaining true to its isometric roots. Lusciously lavish.
Playstation
Action
The fear returns as Raccoon City is overrun by brain munching zombies. The execution is impeccable as the subtle sounds of footsteps on broken glass or the groan of a zombie unleash the sort of psychological terror only really found in the likes of Silent Hill.
Playstation
Shooter
Takes a new look at the Resident Evil empire by placing you in a first person shooter scenario charging around the various zombie and rabid dog infested locales from the series. The musical score gives a sense of foreboding and sure enough a Romero reject is never too far away from lunging at you.
Super Famicom
Side Scrolling Beat Em Up
Dish out some rough justice on the streets of Metro City seemingly inspired by pastiche of American city streets. This version allows players to play as Guy, but at the expense of Cody who is stuck in Japan having gone training there. As ever the weapons are fun to use and the whole hammy, eighties feel of the game brings the nostalgia flooding back.
Playstation
Action
Expands on the Rockman or Megaman series by following the roguish Tron and her army of robots. Charge around towns using mechanical mayhem created by the robots to rob the poor town folk and escape police stings. Captures Capcoms craft and guile in producing fine arcade action titles full of colour and with relentless pacing. Known in Japan as Toron ni Kobun. Part of the Rockman Dash series.
Famicom Cart
Platform
Fine Famicom version which is very playable title in it’s own right. Detachable arm power ups rock!
GameBoy Advance
Platform
Mega Man suits his role on this handheld platform almost as well as his dashing suit. And it does give him special powers to zip across the screen unleashing a blast at some fine foes from the depths of Capcom’s collective conscience. Plenty of dramatic big boss showdowns, no need for fancy cinematics here. Top drawer entertainment from a fine developer.
Super Famicom
Platform
A piece of art from the box pictures to the closing credits. Varied scenery from the trade mark graveyard to a rough sea voyage with ghost ships. The mid air jump is a helping addition in your crusade to free your beloved from Loki. The gold armour power up allows the player to fire off an energy pulse with great satisfaction. But you’ll need an iron will to slay this beast.
Playstation
RPG
The attention to detail is stunning and the pastel shaded look to its isometric graphics works a treat. Aurally pleasing too with beautiful sound effects and emotional music. There are plenty of times the heart strings are strummed like a violin.
PS2
Action
Its hard to avoid the cliche gothic splendour when sampling Capcom’s tribute to the darker side of life as players bask in moonlight diffracting through stain glass windows and the broad moonbeams formed in the dusty cathedrals. Yet little time for basking is permitted: the action is fast and relentless as the series really hits its straps.
Nintendo Hardware
Accessory
Very smart, officially licensed sticker to convert a 3DSLL into a Phoenix Wright Ace Attorney themed handheld. Discrete design with Japanese phrases from the game melded into the print.
Gamecube
RPG
Such a fabulous world lends itself to becoming a role playing game and it looks a treat in cel shaded glory as Megaman whizzes around getting into the turn based battles Genki certainly wouldn’t challenge such a well-equipped character too.
Merchandise
Guide Book
Nintendo 3DS guide to the 4G incarnation of the epic Monster Hunter game which is certainly one which needs to give gamers extra help. Fine illustrations to highlight the art of the game itself when seen on paper.
Super Famicom
Action
Players fire up a grappling style hook to pop open larger balls to break them up into smaller balls which in turn must be popped to clear the stage. Ladders and blocks add to the equation as do adversary attacks. Delightful backgrounds from Thai temples to Chinese houses as players tour the globe.
Super Famicom
Side Scrolling Beat Em Up
Thankfully Capcom’s arcade power house reinstates the simultaneous two player option. Only Mayor and former wrestler Haggar of the playable characters from the original survives the chop: swordsman Carlos and Maki are drafted in to add a bit of ying to the series’ yang. The urban bronx feel of the original has also been shifted to a more global perspective, but thankfully gameplay remains just as sweet as ever on the trail of those Mad Gear punks.
Super Famicom
Side Scrolling Beat Em Up
Take to the streets, subway and boxing arena to wrestle back control and get Jessica back. Just watch out for those flying flick knives and high kicking ladies of the night. Or are they?
Super Famicom
Platform
A dream collaboration between Capcom and Disney that really came up trumps. Capcoms attention to detail more than matches Disneys demands and the gameplay is fluid and inventive with looks to kill. This initial instalment is actually harder to come by than the sequel.
Dreamcast
One on One Beat Em Up
Cheaper alternative to the Sega Direct Matching Service release only missing the online versus battle option. Update of the Saturn title with masses of fighters with some funky costumes including the cos play inspired Mika.
Sega Saturn
One on One Beat Em Up
Superbly honed to give a balanced bout. Demonstrates the Saturn’s fine 2D prowess as it throws beautiful pastal shaded combatants effortlessly around the screen.
Gamecube
Action
Capcom continues its highly original schedule with this cel shaded movie maker. Wacky action hero Joe must keep beating the bad guys in order to keep the cameras rolling with plenty of directors tricks up his pink lycra sleeve such as slow down and speed up for when things get a bit hairy.
Sega Saturn
One on One Beat Em Up
Subtitled: Darkstalkers’ Revenge. The Saturn was made for titles of this ilk: wonderfully balanced characters hammering it out in 2D bliss. You can feel Capcom’s spark return in this Saturn classic.
Playstation
Shoot Em Up
Arcade classics 1942, 1943 and 1943 Kai on the one CD which is great to see as, aside from the 1941 Super Grafx conversion, until this release the home versions had been a tad disappointing. Thankfully Capcom’s back catalogue is well worth cashing in on.
Super Famicom
Platform
Rockman is certainly aptly named with a difficulty level to make those used to more modern difficulty curves run for the hills. Yet like a good kung fu master Rockman 7 offers tough loving and, thanks to Capcom dedication to style, it leaves players only blaming their gaming technique rather than any flaws in the coding. Rockman has been awarded a faithful friend in the shape of a robotic dog here and boy does he need him. Underwater levels change the dynamics of the jumps, just as when players think they have a good grasp of the feel of the fair physics of his jumps. And a precise understanding of his abilities is a must to make it through the crumbling city scapes and disappearing platforms. Tough, but always fair. A Capcom cracker. Knuckle down and show a bit of old fashioned vim and vigour.
PS2
One on One Beat Em Up
A fifteenth anniversary celebration of the title that led to a whole genre and generation with repetitive strain wrist injuries. Includes footage in the gallery from the intros, end sequences and also the Street Fighter anime. With plenty of play modes to keep fans entertained from Super X, Super, Turbo to Dash and Normal, maybe just one more credit. A good title to challenge the grandkids at too!
Playstation
One on One Beat Em Up
Set before the original Street Fighter, this features a host of faces to liven up the action: none fresher than Sakura, prouder than Rolento or wiser than old boy Gen. A couple of Final Fight characters even make a guest appearance. Superbly honed to give a balanced bout. Demonstrates the PSX’s fine 2D prowess as it throws beautiful pastel shaded combatants effortlessly around the screen.
Super Famicom
RPG
Stunningly beautiful in a sprite based Super Famicom way, Capcom proved it had more to it than mere fight fests in this masterpiece. The artwork for the box is well worthy of mention too. Still the title is a little more linear than the work of its rival: the mighty Final Fantasy series, but Breath of Fire at least manages to singe its Chocobo feathers. (It’s no shame to say it doesnft quite hold a torch light to Link. But Genki has always had a glint in its eye for the Super Famicom Zelda.) Plenty of hours gameplay on offer and a well woven story line.
Gamecube
Action
A highly collectable GameCube title that combines Virtua On with the action of Power Stone and throws in a spot of Danball Senki. Players have their own robot persona and the colour and speed of gameplay, blending the boundaries of anime and gaming, make it easy to see why it has such a popular status. Sometimes known as Gatcha Force.
PS2
Action
Fluid and frantic gameplay as players leap around levels avoiding the undead with rolls and leaps before unleashing a volley of fire from the twin pistols or slicing and dicing with a traditional katana. Epoch defining PS2 action.
Gamecube
Side Scrolling Beat Em Up
Drawing on retro super heroes clad in Lycra and the great tradition of transforming into the ultimate hero found in Japan come Viewtiful Joe. The cel shaded look suits the over the top retro ham perfectly, almost as good a fit as Joes costume. And the large play areas allow players space to play their game to try and take down their opponent with as much style as the game itself. Highly commended for being fresh and fun.
Famicom Cart
Shooter
Run and gun action as players charge into the screen avoiding the pillar boxes, motorbikes and hand grenades as everything including the kitchen sink gets thrown at you to prevent your advance. Its hard not to warm to such gameplay with simple objectives and nothing to blame but your own lack of skill (and possibly army training) for not progressing and meeting the mission goal.
Super Famicom
Platform
Whilst the gameplay is not too cerebral, the fluid animation must rank as some of Disney’s finest in a video game and rivals that of Prince of Persia. A real joy to behold as Aladdin uses his sword and a limited supply of apples to glide through the imaginative, well realised scenarios including the market, desert and castle.
Famicom Cart
Action
Could be (badly) translated as Evil World Island and there are plenty of sea related escapades as our hero tosses barrels at all and sundry to clear the level. That includes the ginormous proportions of the bosses based loosely on Popeye’s rival Brutus at times. A good title from a solid stable.
PS3
Action
With production values of a high budget Hollywood and no doubt a cast of voice actors to match, Biohazard 6 sees it all kick off again with nerves of steel and plenty of bullets a requisite to not ending up zombie fodder. Genki feels a nervous twitch returning as the hordes of undead begin to mass and a real sense of dread when the bosses begin to surface.
Super Famicom
Platform
Rockman has always faced improbable platform situations with little fear and players will need to squeeze every iota out of his dash charge and Bionic Commando style grabber arm to reach the boss section. Even the platforms themselves can fall away giving the impression all is against our Capcom Hero. But with such colourful graphics and always fair gameplay, the fault only lies with a lack of practise.
Nintendo 64
Puzzle
The solid puzzle planning of Tetris meets the lush presentation of Disney in Capcom’s expert hand. A very fine version to savour.
GameBoy Advance
Platform
Disney’s demands on Capcom to ensure it cherishes its license brings out stunning results on the hardware be it the SFC, MD, GG or here on the GBA. Crisp sprites with astounding attention to detail make you feel your stay is at a five star hotel. Good, clean platform fun executed with a panache and design flair few developers can match.
Gamecube
Action
Capcom remains the master of survival horror as it tweaks the Resident Evil engine to come up with a masterpiece of GC manipulation – not that you’ll be wanting to get too close to viewing the detailed textures. And not that its only the visual splendour Capcom considered: items can now be left on the floor and teamwork is required to get out of the many claustrophobic spots.
Super Famicom
One on One Beat Em Up
Finely tweaked version of the original in the first of many milkings of Capcom’s cash cow. New costumes and slightly better balance to the fighting mechanics as the SFII phenomena started to kick in. Subtitled Hyper Fighting.
Gamecube
Action
A quest based adventure as the mouse everybody loves seeks the pieces of the broken mirror to get back home. The gaming world looks a treat, as if Disney would have it any other way but with the added Capcom polish it really shines with a sparkle. In game events can set off a frantic button bashing sequence to overcome the challenge. And the mini games such as flying a plane around collecting items or snowboarding down the slopes provide a good clean fun diversion. Can be linked to the GBA through the link cable (game and cable sold separately) to change around the Magical Mirror world.
PS2
Action
Capcom’s polish is more than evident as this epic samurai slasher captures gamers hearts and minds. Beautifully set in a Feudal Japan with plenty of adversaries straight from Japanese mythology. Thankfully the slash of steel can bring down even the biggest and baddest of boss monoliths.
Super Famicom
Platform
Capcom excels in these Disney backed licenses producing killer app visuals to back up its ever dependable gameplay. No doubt the results would please the Disney big wigs with such extravagant attention to detail and colourful, rich sprites utilising the circus theme to the hilt. Gameplay is kept fresh by collecting uniforms that change the players abilities – be it tossing enemies around screen, climbing walls or a hoover to vacuum up coins. Subtitled ‘The Great Circus Mystery.’
GameBoy Advance
Platform
Mega Man proves he can survive in modern 3D gaming world with some serious weaponry, slick animation and SFC style Mode 7 effects and some grand designs of bosses. And the Japanese name remains as appropriate as ever with the old school, rock hard difficulty making for a real feel of achievement and not just joining the gaming dots.
XBOX
Action
Samurai slasher less cerebral than the ‘Biohazard’ series, but the beautifully realised feudal Japanese world draws you in.
PS2
Action
Gothic Splendour meets Castlevania style Transylvania as our J Rock style hero slices up all and sundry in order to prevent being over whelmed. Stylishly executed both in terms of the gameplay and in terms of the hero’s actions.
PS3
Action
Genki found Capcoms opus scary enough with a couple of Dobermans on the humbler PSX, so it is with a slight twitch that we fired up this latest blockbuster with the production values of a big budget Hollywood flick. Whilst the twitch was little eased by the onscreen tension, it is a joy to see the Hollywood darlings also have a few nerdy, Genki types hanging round them making sure that beneath all the visual pyrotechnics remains a rock solid gaming system tougher than the STARS team. Sweaty palms and prickly armpits ensue.
PS3
One on One Beat Em Up
Realistic approach to the eternally youthful street fighting series with the pugilists looking more like a Western designed PVC figurine, if that makes sense. The stages are superb: those dim sums look delicious in Chun Li’s stage. Well-oiled play mechanics from the king of the ring Capcom.
PS4
Action
Shooting from an over the shoulder perspective keeps Biohazard in the veil of an action title rather than first person shooter. And its beautifully done with the clever torch style lighting the gloom. A few too many creatures that look like rejects from Silent Hill for Genki’s liking. Still getting over those Dobermans of the Playstation original…
Nintendo Hardware
Controller
Designed to be used on one on one fighters such as a certain Capcom title whose name escapes me. The unusual ergonomic design looks a bit bizarre, but it works a treat fitting snugly and improving even Genki’s fight prowess and special move success rate.
PS2
RPG
Capcom revisitings its old school Final Fight mechanics as you fight through the various dungeons to reach the boss in reassuringly familiar style. But the environs are as stylish as the three in game characters each with their own particular expertise in martial arts. An all action, ‘fighting RPG’ full of thrills.
Super Famicom
One on One Beat Em Up
Martial arts mayhem requiring no introduction. With such brilliant characterisation, attention to detail on the small screen and finely honed play mechanics its easy to see how Street Fighter swept the world.

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